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Thread: Lightning Returns: Final Fantasy XIII News Thread

  1. #1081
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    Default Re: Lightning Returns: Final Fantasy XIII News Thread

    Aye, silly question, but how do you pronounce this gurl's name?

    Is it loom-mi-na? or lew-mi-na?

    Lu like Luna in Sailor Moon? hHaaaaaaay! LOL
    When someone shows thee aggression, don't turn the other cheek, turn the other butt cheek instead. - Jesus of FXN

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    Default Re: Lightning Returns: Final Fantasy XIII News Thread

    Being Blackpudlian,I should pronounce it as "Lew-min-eh", but since I don't speak like my local brethren and I am normal, I say it as "Loo-mi-na".

    /inb4someoneweirdprefers"Lu-MEE-na"
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    Default Re: Lightning Returns: Final Fantasy XIII News Thread

    Loo-meen-ah is the only correct way. I say it that way.


    As long as you laugh at people's suffering, your goal will always be out of reach. If you never want to be defeated, you must first learn your own weakness, and always be kind.

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    Default Re: Lightning Returns: Final Fantasy XIII News Thread

    I wonder who her VA will be. Laura Bailey? Or someone else?
    Seven years of silence for the Versus epic; and now we have the Fifteenth coming. Cheers.
    {go home homura you are drunk}

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    Default Re: Lightning Returns: Final Fantasy XIII News Thread

    I say Laura. Just like how Jesse McCartney did for Roxas and Ventus.
    When someone shows thee aggression, don't turn the other cheek, turn the other butt cheek instead. - Jesus of FXN

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    Default Re: Lightning Returns: Final Fantasy XIII News Thread

    Quote Originally Posted by Etroll View Post
    I wonder who her VA will be. Laura Bailey? Or someone else?
    I'd imagine so, she has awesome range too so hopefully SE doesnt have her sound exactly like Serah in terms of pitch.
    Does this unit have a soul?

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    Default Re: Lightning Returns: Final Fantasy XIII News Thread

    Lightning Returns: Final Fantasy XIII Preview Part III: Bold new ideas for the series, but are they for the best?

    With the final entry in the Final Fantasy XIII saga, Square Enix has surprisingly and decidedly broken the tried and true mould set by previous games with that number attached with a strikingly different effort in Lightning Returns: Final Fantasy XIII.

    Rounding out the finale to an unplanned trilogy, they’ve a lot of work ahead of them to try and recapture fans who may have drifted away or become disenchanted as well as those simply disinterested in titular heroine Lightning. Having a chance to see the latest title at an early stage is somewhat of a blessing and a curse – but one that shows they’ve come quite a long way in trying to court both long time and new fans alike.

    “With the Lightning Saga having expanded to three games now, there is a risk that some players have been driven away from the series,” Producer Yoshinori Kitase explained to us at the event. “At the same time, there might be this impression that people had to play the first two installments to enjoy the third and final installment. With LR we wanted to focus on giving it a brand new feel – a brand new game that can be enjoyed regardless of prior knowledge of the series.”

    Shown 15 minutes of uninterrupted gameplay played by a Square Enix representative, it was easy to see from first glance that this isn’t a typical Final Fantasy. In fact, it seems to ape a good amount from Crisis Core: Final Fantasy VII with the added bonus of Lightning now being able to more fully explore in more traversal gameplay. She can now jump, climb and move around relatively freely, quite the change from previous games.

    Music and graphics described as placeholder and unfinished aside, what I saw at the preview event left me with the with a strange disconnect ringing in my ears; the game feels, for lack of a better word, disjointed. At a glance the game is most certainly a new breed of FF, though a worryingly large amount of it winds up looking like a poor man’s Assassin’s Creed. Much as jumping in FF13-2 didn’t feel as tight as it would in a proper action game, the traversal here didn’t have the finesse of a proper action game, even from a hands-off perspective.

    Even at a glance, Lightning Returns looks and feels little like FF13-2 and even less like the original FF13. This carries over to its story, though this particular worry has been well documented in countless places, from our own comments threads to message boards all over and even an article we have devoted to the topic. Because of that, it might be more pertinent to instead focus our efforts here on a more neglected area – how Lightning Returns seems to play.

    It’s difficult to draw conclusions about gameplay systems when we weren’t allowed to lay our hands on controllers, but there are conclusions we can draw and facts we can talk about. Most striking and obvious is how the traditional party set-up is now gone, replaced with a sole character in Lightning.
    Battles have completely changed from FFXIII and XIII-2.

    Battles have completely changed from FFXIII and XIII-2.

    In battle the development team have stripped away nearly everything from FF13 and 13-2, paving the way for a more action-based combat system and other action elements to be introduced. Don’t be fooled, though – Lightning Returns is not quite a full action RPG. Instead, the game takes the traditional Active Time Battle system and bolsters it with something new.

    The foundation of the battle system seems to stem from the original FF13 E3 2006 trailer – a visual that depicted Lightning fighting alone, with several ATB actions allotted to her. LR seems to expand on that even further with the ability to move Lightning around, performing actions such as guard or dodge when needed via face buttons. With abilities no longer tied to a single Crystarium system, an almost overwhelming number of options have become available to customize her.

    Again, I stress it’s difficult to tell hands-off, but the number of options available certainly seemed extensive. Your opinion on this will depend on your perspective – it’ll be a dream come true for those who love reflexive, quick-fire decision-making, but I rather liked the relatively streamlined in-battle process in the previous FF13 titles. I prefer my micro-management to take place out of battle, and while there’s plenty of that there also seems to be an alarming amount in-battle – but mileage here will undoubtedly vary.

    Customization in LR has been taken to entirely new heights. There’s not only costumes, but different components that can be assigned to each costume to create ‘Styles.’ Styles are a more advanced form of the Paradigm Deck, and create a sense of balance to the game where players can sort of choose their own way of tackling battles.

    “The new system has been expanded so that players will have more freedom with abilities that they can assign,” Motomu Toriyama explained. Unlike the job system in FFV, where roles were more specific to each job, for instance, the system in LR is a lot more expansive.

    To some micromanagement might be a greater draw, but I can say that isn’t the case for me. I’m not adverse to micromanagement – it’d be hard to love RPGs if I were – but micromanagement in the flow of a speedy battle system can often lead to frustration, and so seeing it play a part in the fast-moving battles of Lightning Returns is a worry.

    Outside of battle, another system concerning and intriguing in equal measure is the game’s time-based approach. Comparisons to The Legend of Zelda: Majora’s Mask do fit, but only loosely, and it is a wonder how the time mechanic will fare in a game that doesn’t have the option to significantly rewind the clock. It’s simply too early to tell if this addition will turn out to be as genius as it has the potential to be.
    Missing out on even the smallest details is worrisome due to the game's time limit.

    Missing out on even the smallest details is worrisome due to the game’s time limit.

    One of the largest boasts of the development team is that the world of Nova Chrysalia is vast – and there is a twinge of worry at missing a bit much due to the game’s time limit. Replay value is valuable, but the beauty of an RPG is often in slowly exploring the world and everything in it – and the doomsday clock, an exciting concept, could well limit that. Time keeps ticking regardless of how trivially you choose to spend it – there won’t be any hours wiled away in a casino as with FF13-2 here.

    In this sense, LR looks like a game that is largely about management more than either of the previous two games. Not just of equipment and character development out of battle, but also of a plethora of skills in action and time-based battles and most importantly of your time as that doomsday clock ticks down.

    With all those thoughts and concerns positive and negative laid bare, it is worth underlining how very difficult it is to judge Lightning Returns based on what little we’ve seen. The new world looks interesting even if it does seem surprisingly disconnected from previous games, and the battle system certainly looks refreshingly different – I can’t wait to play it first-hand.

    That said, even Kitase and Toriyama couldn’t quite quell some of the concerns in my mind about how everything would fall into place – be it story, battle system, or otherwise. Square Enix has been brave to finally branch away from FF13′s systems in a notable way – I’m just completely at a loss as to if they’re on the right path or not.

    As with Lightning’s attempt to save a world doomed to end in 13 days, only time will tell.
    When someone shows thee aggression, don't turn the other cheek, turn the other butt cheek instead. - Jesus of FXN

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    Default Re: Lightning Returns: Final Fantasy XIII News Thread

    The author of this article seems to focus too much on his/her own opinion. It could throw a lot of people off.
    The only thing i agree with is how the author said the doomsday clock might limit exploration. But you can always replay the game.

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    Default Re: Lightning Returns: Final Fantasy XIII News Thread

    This part is her opinion, the first preview is her impression of the demo, the second preview is developer quotes on things.

    The article is intended to be opinionated. She doesn't agree with a lot of things that got to do with XIII. ... so do many other people.
    When someone shows thee aggression, don't turn the other cheek, turn the other butt cheek instead. - Jesus of FXN

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    Default Re: Lightning Returns: Final Fantasy XIII News Thread

    Quote Originally Posted by Jesus View Post
    This part is her opinion, the first preview is her impression of the demo, the second preview is developer quotes on things.

    The article is intended to be opinionated. She doesn't agree with a lot of things that got to do with XIII. ... so do many other people.
    o, i see. i didnt know, my bad.

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    Default Re: Lightning Returns: Final Fantasy XIII News Thread

    Those 3 previews were actually really good. The thing that was best is that we know that the final story will be on disc, which pretty much means there will be no troll ending into a next game. SE mean it this time. Happy ending. I just hope that happy ending is a really good one, and not some mediocre one. They need a good way to end it.

    Personally, I do not want the happy ending to be something like the main villain dies, and nothing meaningful happens. I would like the cast to appear. I hate it when games lack characters in the end.


    As long as you laugh at people's suffering, your goal will always be out of reach. If you never want to be defeated, you must first learn your own weakness, and always be kind.

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    Default Re: Lightning Returns: Final Fantasy XIII News Thread

    I'm not posting this as news, but it's well written and fron FFN. Nova already posted soething similar anyway.

    Lightning Returns: Final Fantasy XIII
    First Look pt. 2: Fabula Nova Lightning Saga


    n part two of our first look at Lightning Returns: Final Fantasy XIII, we’ll be covering a QA session with director Motomu Toriyama and director Yoshinori Kitase. Afterward I’ll be detailing my overall impressions and expectations based on the event as we anticipate the Fall 2013 launch. If you’re just visiting us at Final Fantasy Network today and would like more details on the various story bits and mechanics at play, I’ve detailed that at length in part one. Please feel free to read, comment, and ask questions about the game and I will do my best to answer them!

    Before we dove into footage I detailed in my previous report, Final Fantasy series producer Yoshinori Kitase prefaced his presentation with some numbers. Recently, the Final Fantasy series had passed 100 million units shipped (not sold) globally, with Final Fantasy XIII and XIII-2 reaching 10 million. Kitase pins this success on “dramatic games full of colorful and unique characters”. For round three of Final Fantasy XIII, they point to Lightning as the key to the trilogy.

    Lightning Returns will be the end of the trilogy, and Lightning’s saga.

    So when approaching this game, Kitase elaborated on two major points. One: that this would be the finale, and that it needed to end in a conclusive way. Two: to stay true to the Final Fantasy series, Lightning Returns would need to be a new experience not only for XIII fans, but series fans.

    But why call it Lightning Returns: Final Fantasy XIII instead of “Final Fantasy XIII-3″? Kitase explained that since the game would be the completion of Lightning’s Saga, they wanted to satisfy fans of the character and those who wanted to use her in battle again. It also hits home the idea that this is a brand new experience, rather than a sequel for Final Fantasy XIII-2 fans.

    Each of the three Final Fantasy XIII titles can be summarized with: Story Driven, Player Driven, and World Driven. Final Fantasy XIII’s beating heart was its cinematic approach, with the story at the forefront at all junctures. The game design decisions built around it intended to direct players toward that narrative until a certain point where there were more opportunities for exploration. Based on feedback from the game, the team decided to take a new approach with Final Fantasy XIII-2. A player-driven experience, much of the game involved players scouting through different pockets of time for the next story segment or to satisfy their own personal taste for exploration. The story itself was constructed around the idea that players would be skipping around in time rather than proceeding from A to B. Player feedback from Final Fantasy XIII-2 has informed them on how to to approach Lightning Returns, as it has throughout the XIII series.

    Kitase and Toriyama outlined five major tenets to their approach to gameplay:

    World-Driven Game — A world that is constantly changing and diverse, changing with time.
    Time Management System — Players will learn to value the time they have remaining.
    Action-Oriented Battle — Execution of commands is immediate, much like an action-RPG.
    Lightning Customization — As broad customization of Lightning tied to her gameplay progression.
    Plenty of Sidequests — Example: NPCs and bulletin boards where Lightning takes on quests.

    According to Kitase, the Final Fantasy XIII series has provided them with two opportunities to continue Lightning’s saga while implementing player feedback. This couldn’t have been done had they moved on to a “Final Fantasy XV”, as everything would need to be created from scratch. During the development of Final Fantasy XIII-2, the team drew up plans through DLC and a third and title to expand and eventually conclude the story. Lightning, as they put it, was an attractive character to build a series of games around.

    For Final Fantasy fans that are disenchanted with the Final Fantasy XIII series, the team wants you to know that this game is being designed as a new experience from its predecessors — a “brand new game that can be enjoyed regardless of prior knowledge of the series.” This is expressed with the new logo, a departure from the traditional Final Fantasy font overlaying a Yoshitaka Amano artwork.

    Time governs all in Lightning Returns, and with thirteen days left, what was the decision behind the “Doomsday clock” introduced by Yujii Abe at the Final Fantasy 25th Anniversary Event in September? The inspiration from this actually came out of the Cold War, as Toriyama explained. “Let’s say there’s a country that is developing nuclear weapons and threatening Earth. As they do so, one minute is depleted from that time, yet as other countries pass laws to protect the peace, then they would gain one minute.” Through Lightning’s actions in the world of Nova Chrysallia, she’ll be able to hasten or delay the end of the world.

    What the team wants players to contemplate as they play is: “how will I spend my time until the end of the world”? While the game is designed for multiple playthroughs, there may be points where you’ll need to consider how to progress carefully.

    In regards to the new battle system that makes use of Lightning’s myriad outfits, Toriyama explained: “The new system has been expanded so that players will have more freedom with abilities that they can assign. The player can lean toward a more action-oriented style of battle with commands like Guard, Strike, or Dodge Roll. Or, for those more interested in a typical RPG style, you can customize Lightning to cast magic.” This combination of action-oriented combat with exploiting enemy weaknesses will ideally provide a hook for fans of action or strategy games.

    On the subject of DLC, Toriyama explained that they have been observing feedback from fans about the reception of XIII-2′s DLC. It appears that the Black Mage and White Mage outfits for Noel and Serah were received quite well. With the second game, DLC had been planned from the start to expand the game’s story and eventually lead in to a third title. They’re aware of the criticism that some of the DLC, namely Requiem of the Goddess, provided the true ending of the game that wasn’t included on disk. Lightning Returns will end conclusively with the ending being contained on-disk.

    The footage we were presented with was from an early build, Toriyama pointing out that it is the earliest they have shown a Final Fantasy game in development. This was confirmed when I saw a wealth of unfinished and placeholder assets that will be substituted for later builds and the final product, so we couldn’t get a feel for the graphical fidelity of the game beyond Luxerion. While we had some intimate time with Luxerion, it feels that the other continents comprising Nova Chrysalia will offer different gameplay experiences. However, with a malleable timer hanging over Lightning’s head as she explores, I was left wondering what length will of time players can reasonably expect to become acclimated to the world and its features before being pressed to move on.

    There are parts of Lightning Returns that definitely feel inspired from other titles, perhaps even within the Final Fantasy series itself. I think one of the biggest challenges Lightning Returns will have is to make these elements of gameplay stick and feel that they are a natural part of the ecosystem, rather than an amalgamation of skimmed-over ideas. In the coming year before the Fall 2013 release date, this is what I will be most watchful of.

    If I had to say there was any part of the game that I would personally like to play the most, it would be the game’s new battle system. By extension, this includes the mechanics of Lightning’s Style system. Exploration would be a close second, as it seems there will be a payoff for managing time to the fullest extent. I’m someone who is slow and deliberate in playing Final Fantasy games, taking the time I need to experience the content at my own pace. I hesitated at first with the idea of being presented with a ticking clock, but with the confirmation of a new game plus and content to discover on subsequent playthroughs — I’ve grown a bit more warmly to the idea.

    The intent is to present us with a game that wants us to use our time wisely — to have Lightning consider how the last thirteen days of the world will proceed. Ultimately, we should be judging the game on those terms and how successful it is in presenting them in a compelling way. That also includes it’s protagonist and some of the hallmark features of Final Fantasy games: the world and its presentation.

    I’ve often felt strangely about the Final Fantasy XIII universe as we head into the third entry. The world itself changed dramatically from XIII to XIII-2, and with Lightning Returns we have another drastic change to how this series proceeds. It leaves me with a since that Lightning’s Saga set in a world of constant Murphy’s Law, where nothing is safe or glued down.

    Perhaps what is needed is that definitive ending, but I think a big part of the game will need to be clearly expressing this world and the story that has led us this far. Some of my reservations about the game’s time limit refer to this issue. Those of you who’ve followed some of my previous writings know that I’m a fan of Final Fantasy going to new places and stretching the definition of the franchise while keeping the fundamentals of what makes the series so palatable.

    Going into the event I had a lot of questions, and now I have even more — but I can safely say that I’m intrigued at the direction of this title. I want to know more. There are still a lot of factors that signal red, but at this juncture, it’s a bit hard to judge how they’ll eventually play out in the final product. Those who dislike Lightning and her saga may not give the game a second thought, but I would encourage them to keep their eyes and ears open as development continues.

    Yes, Final Fantasy games are more than the sum of their parts, but you still might find some of those parts worthwhile.

    Stay tuned to Final Fantasy Network in 2013 as we bring you the latest developments!

    Note to our readers: Square Enix covered travel and lodging expenses for Final Fantasy Network. Other questions provided during the QA come from EyesOnFF.com, FFandMore.com, FinalFantasyUnion.com, NovaCrystallis.com, TheFinalFantasy.com and PennyArcade.com.
    When someone shows thee aggression, don't turn the other cheek, turn the other butt cheek instead. - Jesus of FXN

  13. #1093
    How Cheesy ! cheese's Avatar
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    Default Re: Lightning Returns: Final Fantasy XIII News Thread

    Quote Originally Posted by Jesus View Post
    Just like how Jesse McCartney did for Roxas and Ventus.
    Will Justin Bieber voice a Final Fantasy character in the future ? Ohhhh maybe it will be Notics.

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    Default Re: Lightning Returns: Final Fantasy XIII News Thread

    You should make a thread about that in the Versus forum.
    When someone shows thee aggression, don't turn the other cheek, turn the other butt cheek instead. - Jesus of FXN

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    I like pie. Serah's Avatar
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    Default Re: Lightning Returns: Final Fantasy XIII News Thread

    Quote Originally Posted by cheese View Post
    Will Justin Bieber voice a Final Fantasy character in the future ? Ohhhh maybe it will be Notics.
    Don't you dare compare the amazing Jesse Mccartney to Justin Bieber. >:c

    "There is no such thing as coincidence, only necessity."

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