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Thread: Final Fantasy XI Update: Seekers of Adoulin Expansion

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    Default Final Fantasy XI Update: Seekers of Adoulin Expansion

    Square Enix has released official media for Final Fantasy XI's Adoulin no Makyou expansion pack (known in English as "Seekers of Adoulin"). This fifth expansion for the decade-young MMORPG was announced at today's Vana Fest 2012 event for release in 2013.

    It's been five years since FFXI saw its last full expansion disc, and Square Enix does not seem to be skimping on the content. In addition to new areas, the expansion adds two new jobs. One has been identified as a "Geomancer." The other is being kept under wraps. The jobs feature artifact and weapon designs from Kazushi Hagiwara of Bastard fame.
    The Geomancer job.

    Access the expansion official site here for additional details.
    An illustration from Yoshitaka Amano.

    In Japan, Adoulin no Makyou will be a package release on PS2 and Xbox 360 and a package/download release on Windows. In North America and Europe, the game will be released as a package title on Xbox 360 and as a download on Windows
    http://andriasang.com/con1mk/ffxi_adoulin_screens/

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    Default Re: Final Fantasy XI Update: Seekers of Adoulin Expansion

    The most profitable Final Fantasy game is FFXI

    That's right, folks! Famitsu.com reported that Yoichi Wada, CEO of Square Enix, said that Final Fantasy XI is the most profitable Final Fantasy game ever with a play time totalling 200,000 years! Which is why Square Enix is still building the FFXI universe with new expansion packs.

    Seekers of Adoulin expansion will include two new jobs "Geomancer" and another one that hasn't been revealed yet so stay tuned for more info, people!
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    Default Re: Final Fantasy XI Update: Seekers of Adoulin Expansion

    Final Fantasy XI really is my favorite in the series. It offers more customization, freedom, immersion, many of the best things that encompass FInal Fantasy, the list goes on. FF1-13 are mediocre adventures, shallow stories and lifeless worlds in comparison to FF11. I would still play it if my PS2 harddrive didn't malfunction, and 360 didn't RROD, but I spent a good 4-5 yr on FFXI Online and still didn't see/do everything, which says a lot compared to the FFs that are 100% cleared in a month. Massive can't even begin to describe FFXI's amazing experiences. And it was never short of challenging monsters.

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    Default Re: Final Fantasy XI Update: Seekers of Adoulin Expansion

    Seven years of silence for the Versus epic; and now we have the Fifteenth coming. Cheers.
    {go home homura you are drunk}

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    Default Re: Final Fantasy XI Update: Seekers of Adoulin Expansion

    Final Fantasy XI Directors Discuss What Changes They’d Like To Make


    In an internally-conducted Final Fantasy XI 10th anniversary interview at Square Enix, Final Fantasy XI director, Mizuki Ito, and associate director, Yoji Fujito, discuss what they wish they could change about the long-running MMORPG.



    Ito says he wishes they could add more races to the game, but that this isn’t possible with the way the game was designed from the ground up.




    Mizuki Ito: The goddess Altana only created 5 races and it would have been nice to do more with this premise. This design is at the very basis of how the world is presented, so unfortunately we can’t introduce new races… Adding new races would upset the balance of the world and it would be costly from a development perspective as we’d also need to build all the equipment for these new races, but at the very least this aspect could have benefitted from a little more flexibility.



    Meanwhile, Fujito says he would’ve liked to see more single-player elements early on in the game’s life, and that for the future, he’d like to up the battle tempo and movement speed.




    Yoji Fujito: Thinking back to when we first started the game, I would like to have seen more gameplay that caters to single players. I’m talking about the “3 Nation” missions in particular as perhaps it would’ve been better if you could play all the way up until the Shadow Lord, regardless of your job. We also got universal feedback saying that Synergy should have been made easier for the player. I would also prefer to make Evolith easier to understand by completely changing the system here. Speaking of which, I’d love to see a small increase in movement speed as well as in the battle tempo, especially to make fighting smaller mob enemies a little more fun… the list goes on.



    Final Fantasy XI is currently celebrating its 10th anniversary, Ito and Fujito say that they have no doubt they’ll be celebrating the game’s 11th, 12th and many more anniversaries for the game in the future as well.
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    Default Re: Final Fantasy XI Update: Seekers of Adoulin Expansion

    Final Fantasy XI: Seekers of Adoulin Will Have Two Main Cities

    We recently spoke to Director Mizuki Ito about the new FINAL FANTASY XI expansion Seekers of Adoulin. We put forward some questions from the community to shed some light on what we can expect in the new expansion pack.





    Can you please explain a bit more about the title, “Seekers of Adoulin”?



    ITO: (I will reveal some details about the game itself in the later questions) but the following should shed some light on the meaning behind the title. The Adoulin part refers to the Sacred City of Adoulin Alliance which is on the East Coast of the Ulbuka continent which is to the far west of the Quon continent. For reasons unknown, the East Coast of Ulbuka is thriving with countless trees and the land has transformed into a vast jungle that has become so overrun it prevents anyone from entering. It is a jungle rich with hidden secrets and history and, in this expansion pack, the Adventurers have been asked to set out and explore the mysteries that lie within its depths.



    Why did you decide to implement these particular jobs?



    ITO: Actually, the idea of having a Geomancer had been raised many times before. We sincerely wanted to make this a reality and then finally got the chance to do this and incorporate a new play style. With the Rune Fencer, we wanted to increase the number of options for ‘tank’ jobs that are needed for creating a rounded party and also to increase the number of tactics players can adopt to withstand elemental attacks from monsters.



    Are you planning to introduce new type of weapons in the game that will complement the new jobs?



    ITO: The new jobs will gain access to two-handed swords and one-handed staffs as their specialist weapons when the expansion pack is released. We will also be adding some more versatile weapons and plan to gradually implement a number of extra specialist weapons over time. Although we do not intend to add any new types of weapons, we will add “Bell” instruments for Geomancers.



    When previous expansion packs were released, not all areas were available at launch. Will it be the same situation with “Seekers of Adoulin” and, if so, can we expect to see its game world expand in the future instead?



    ITO: Adoulin will follow the same pattern as previous expansions and the areas will gradually open up over time. In this expansion, the hinterland will get deeper and deeper, allowing players to undertake expeditions that go increasingly inward. Future additions will also include ruins that have never been seen before.



    The main city where all players used to be was Jeuno, then it switched to Aht Urhgan Whitegate / Al Zahbi in 2006 and we are now back to Jeuno since the release of Abyssea. Are we expecting Adoulin to be the new “main city”? What kind of city is it going to be?



    ITO: We plan to split the popularity between Adoulin and Jeuno, both of which will act as main cities. Adoulin will inherit all the functions previous cities had and provide easy access to and from Jeuno. Both cities will also share the same ‘Shout’ channel. Adoulin will encompass an area with several old, preserved stone buildings like those in San d’Oria and, to create a mix of old and new, there will be another section with new wooden buildings and extensions built on old stone structures. We have gone for a design that gives it a sense of history but also conveys a rough city that has been invigorated by trade. We have also introduced waterways to give it a nice touch and imagine it could be known as the ‘City of Water’.



    Is there a direct connection between the main storyline of “Seekers of Adoulin” and any of the storylines players have experienced so far?



    ITO: They are not directly connected, but we will capitalise on the details of Adoulin’s background that have been mentioned before. There is no direct link to the main story, but the quests will have some sort of connection.



    What kind of adventure can players experience in “Seekers of Adoulin”? Will the content be mainly focused on the high level players or does the design also take new players into account?



    ITO: As far as battling monsters goes, we recommend that you try to reach level 99 first. You do not need to be at that level for the quests and hunts issued by the guilds, but low level players who do not have any means of evading trouble will find it tough going (basically if you have started a new game it could be a struggle to get to Adoulin if you have only spent an hour levelling). Even though I say 99 is the recommended level, it is less about difficult battles than deep exploration, which becomes more advantageous for the higher level players.



    Where does this upcoming expansion pack take its inspiration from?



    ITO: I suppose most of the inspiration probably came from FFXI’s background. We looked for new situations that had yet to be explored in FFXI and the idea of introducing a jungle came to mind. Since we were building this into a MMO structure, the theme of exploring alongside other players came about naturally. We allowed our imaginations to give the project greater scope that evolved from when we first started work on the original plan, writing down everything as we went along. Perhaps, then, this is a natural culmination of everything we have tried to accomplish so far with FFXI.



    Can we expect to fight entirely new and powerful notorious monsters?



    ITO: Yes indeed. There will be large imposing monsters that are linked to the deep pioneering and exploration system and even the main story will feature some fierce battles.



    Do you have a message for all the players looking forward to the adventure waiting for them in Adoulin?



    ITO: “Seekers of Adoulin” allows for various styles of play. Our hope is that everyone takes part and develops their own play styles, therefore helping to contribute to the world in ways that everyone can benefit from. This will be a great MMO and community experience too, so I hope you all enjoy getting involved!
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    Default Re: Final Fantasy XI Update: Seekers of Adoulin Expansion

    It's out now.



    The latest expansion for MMO Final Fantasy XI – called Seekers of Adoulin – is now available for players in Europe.

    It’s been released for PC and Xbox 360 gamers in the UK, and for PC gamers in France and Germany, and challenges players with new areas to explore and develop – plus two new jobs to master.

    The expansion is set as the eighth century comes to a close and the Royal Family, in partnership with the Eleven Knightly Orders, has agreed to abolish imperial rule. As a result, Adoulin has grown to be a maritime metropolis, with a mercantile prowess rivaling that of Jeuno – and it’s here that you’ll find yourself working to explore and unlock the secrets hidden in the nearby jungles.

    The new jobs added to the game are geomancers (which harness the elemental energies of Vana’diel to aid comrades and attack enemies alike) and rune fencers, whose quick blades and incantations can sway the course of battles.

    More information on the Seekers of Adoulin expansion is available on the official website, An Ultimate Collection, which also includes the main game plus all previous expansions, is also available!

    Meanwhile, check out the trailer!
    When someone shows thee aggression, don't turn the other cheek, turn the other butt cheek instead. - Jesus of FXN

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