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Thread: Everything We Know About Final Fantasy XV (2006-Present)

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    Default Everything We Know About Final Fantasy XV (2006-Present)




    Fools set the rules in this world. Just take a look around. It's undeniable.
    -Noctis Lucis Caelum


    Final Fantasy XV E3 2013 Announcement and Gameplay Trailer


    Final Fantasy Versus XIII was announced at Square Enix's E3 Press Conference on May 8, 2006 for the PlayStation 3. On June 11, 2013, Final Fantasy Versus XIII was renamed to Final Fantasy XV and was announced for both the PlayStation 4 and XBox One.

    General Information
    Publisher Square Enix
    Genre Action Role Playing Game
    Platform Sony PlayStation 4 and Microsoft XBox One
    Number of Players 1
    Release Date TBA
    TBA
    TBA
    Price TBA
    TBA
    TBA
    Rating CERO: TBA
    ESRB: TBA
    PEGI: TBA
    Japanese Site www.jp.square-enix.com/ff15/
    English Site http://archive.na.square-enix.com/FFXV/

    Main Developers
    Director, Base Story, Concept Game Design, and Character Designer
    Tetsuya Nomura
    Co-Director Hajime Tabata
    Producers Shinji Hashimoto & Yoshinori Kitase
    Image Artwork Yoshitaka Amano
    Mechanic Concept Takayuki Takeya
    Clothes Design Hiromu Takahara
    Scenario Writer Kazushige Nojima
    Composer Yoko Shimomura
    Main Programmers Hiroshi Harata & Kentaro Yasui
    Planning Directors Yuichi Kanemori & Takayoshi Nakazato
    Planning Director (World) Takeshi Endou
    Event Planning Director Jun Akiyama
    Graphic Director (Character Model) Tomohiro Kayano
    Graphic Director (Animation) Tatsuya Kandou
    Graphic Director (Map model) Masahide Tanaka
    Graphic Director (Visual Effects) Shuichi Sato
    Graphic Director (System Menu) Takeshi Arakawa
    Art Director (Character) Tomohiro Hasegawa
    Art Director (Map)
    Takayuki Ohtachi
    Lead Visual Director
    Takeshi Nozue
    Character Artist
    Roberto Ferrari

    Story


    Prologue

    “There is nothing either good or bad, but thinking makes it so.”
    -William Shakespeare
    “The true figure is still hidden in the sleep.”
    “An isolated nation protected by an ancient line of Kings. A modern civilization alive with crystal's songs of swords and sorcery.”
    “A lone Kingdom fighting to forestall the outer world from imposing its heretic order. The struggle for the final crystal is merely a prologue to the chronicles of new era.”
    “This is a fantasy based on reality.”
    “A meeting predestined by the divine.”
    “Eyes that see the light of expiring souls.”
    “A act of love by the last king.”
    “The figure that still lies asleep in the fantasy.”
    Synopsis


    Niflheim Invading Lucis Kingdom

    The only crystal left to the world lies in the Kingdom of Lucis. Upon striking a peace with the garrison state of Niflheim, Lucis rejoices in having at last brought the cold war to a close. Their celebrations, however, are premature. Under the guise of amity, Niflheim dispels the anti-armament runewall and launches a full-scale invasion of the kingdom. The peaceful lives Crown Prince Noctis and his entourage once knew are consumed by the flames of war as they struggle to mount a resistance.

    Story Facts


    Noctis Lucis Caelum and Cor Leonis

    The main character, Noctis, is a Prince and the heir to the throne. The throne to the last kingdom where the crystal was held. Lucis Kingdom is modern, advanced and much further along then outside world, to the point that they have basically isolated themselves within. The city nation is said to be protected by a Magic Order, whom must stand against an invasion in the kingdom. This fight over the last crystal is said to only be the beginning of a new generation.

    Celebration Party


    Celebration Party

    In the Tokyo Game Show 2008/Jump Festa 2009 technical demo, Noctis attends a celebration party held in commemoration of the “Agreement concerning the Peaceful use of the Crystal” being created between two countries and as a Prince who will soon inherit the King title. He meets the heroine of the game, Stella, for the first time.

    The Setting


    A man that you will probably love to hate

    The setting for Final Fantasy XV reflects our world today, and its "ugly issues". Final Fantasy XV is a darker and more close to home emotional story, or so that is the vision Square-Enix has said.


    Young Noctis enjoying a meal with his father

    It’s a dark and sad story which aims to show how heavy and painful the burden that the heroes are carrying is, how painful their paths can be, and how important flashes of happiness are in a world ravaged by greed and despair. The keyword for Final Fantasy XV story is ‘misery’, and it can be applied to all main characters.

    With life-like characters and a truly painful story, the main theme the team wants to showcase is “Bonds” and how the characters relate to it.

    Even though the story will be quite serious, there will be elements of humor as well.

    Other Facts


    Stand off between Niflheim and Lucis Kingdom

    • Final Fantasy XV shares many similarities with the story of Hamlet. With even a quote from the story in the original trailer. Little else is know about the story of Final Fantasy XV at this point.
    • Early regions in the game are heavily inspired by western “bang-bang” movies.
    • The main design key point for the clothes is “Jet-black” and there will be a lot of scenes and circumstances where this design will show mainly because it is compatible with the mood of the game. Hiromu Takahara is working on the character clothes and his designs will be heavily influenced by the asymmetric forms as they have always been.
    • Early Final Fantasy XIII artwork showed Lightning in a light setting. In contrast, Final Fantasy XV showed Noctis in a dark one. Players will see how this is translated in the game
    • It's a simple story that focuses on recovering the crystal from Lucis Kingdom.
    .

    Characters
    Noctis Lucis Caelum
    English: Noctis Lucis Caelum
    Japanese: ノクティス・ルシス・チェラム「ノクト」
    Romaji: Nokutisu Rushisu Cheramu (Nokuto)
    Meaning:
    • Noctis = Latin for "Night"
    • Lucis = Latin for "Light"
    • Caelum = Latin for "Sky"
    Age: NA
    Weapon: Various Weapons
    Japanese VA: Tatsuhisa Suzuki
    English VA: NA
    A childhood affliction endowed Noctis, heir apparent to the throne of Lucis, with the mystical power to see a heavenly light, through which he could sense others’ deaths. Noctis rejects rigid royal conventions and acts as somewhat of a renegade, much to the dismay of those who tend to him. Yet while “Noct” may act brash at times, he does so in defense of those loyal to him.

    Noctis' weapons are quite unique, and should make for quite a large part of the game play variations in the game, as he has many, many weapons at his fingertips. He doesn't carry or sheath his swords or holster his guns, they're simply with him. He seemingly wills them into materialization in an instant, dozens of them, rapidly. The amount of weapon switching seen is simply mind-boggling.
    Gladiolus Amicitia
    English: Gladiolus Amicitia
    Japanese: グラディオラス・アミシティア
    Romaji: Guradiorasu Amishitia
    Meaning:
    • Gladiolus = Latin for "Little Sword"
    • Amicitia = Latin for "Friendship"

    Age: NA
    Weapon: Great Sword and Pile Bunkers
    Japanese VA: Kenta Miyake
    English VA: NA
    As lord of the noble House Amicitia, Gladiolus continues a line sworn to protect the crown. “Gladio” shares a friendship with Noctis that transcends birth and title, and his loyalty to his liege is born not of duty, but of brotherhood.

    Gladiolus fights with his bare hands and can use larger and heavier weapons like pile bunkers and broad swords.
    Ignis Stupeo Scientia
    English: Ignis Stupeo Scientia
    Japanese: イグニス・ストゥペオ・スキエンティア
    Romaji: Igunisu Sutupeo Sukientia
    Meaning:
    • Ignis = Latin for "Fire"
    • Stupeo = Latin for "To be Stunned or Amazed"
    • Scientia = Latin for "Knowledge"

    Age: NA
    Weapon: Katana's and Throwing Knives
    Japanese VA: Mamoru Miyano
    English VA: NA
    Ever the unwavering voice of reason, Ignis was weaned on shrewd logic and a classical education from boyhood so that he might one day counsel the would-be king, Noctis. He applies the deep mutual understanding and trust they have built over time to help smooth over Noctis’s brusqueness with others..

    Ignis specializes in support-style attacks. He is a strong magic user and can throw knives and many other weapons. He wields a katana blade.
    Prompto Argentum
    English: Prompto Argentum
    Japanese: プロンプト・アージェンタム
    Romaji: Puronputo Aajentamu
    Meaning:
    • Prompto = Latin for "Quick"
    • Argentum = Latin for "Silver"

    Age: NA
    Weapon: Guns
    Japanese VA: Tetsuya Kakihara
    English VA: NA
    The puckish playboy Prompto befriended Noctis in his school days. He wears a chip on his shoulder as an outsider to the royal circle, but remains eager to do all he can for the cause.

    Prompto is a gunner. With this character, the player will be able to display a targeting reticule, which will allow you to aim for weak points on an enemy. Noctis can use guns but only has an auto aim function. His aiming is useful for large monsters that have weak points in various areas and can be targeted for positional damage.
    Cor Leonis
    English: Cor Leonis
    Japanese: コル・リオニス
    Romaji: Koru Rionisu
    Latin: Lion's Heart
    Age: 42
    Weapon: Katana
    Japanese VA: Hiroki Touchi
    English VA: NA
    A living legend of Lucian lore, Lord Commander Cor Leonis’s devotion to the art of war is surpassed only by that to his king. Little love is lost between the ill-starred stalwart and Noctis’s retinue, yet honor binds him to keep watch over the group all the same.

    Stella Nox Fleuret
    English: Stella Nox Fleuret
    Japanese: ステラ・ノックス・フルーレ
    Romaji: Sutera Nokkusu Furūre
    Meaning:
    • Stella = Latin for “Night”
    • Nox = Latin for “Star”
    • Fleuret = French for “Rapier”
    Age: NA
    Weapon: Rapier
    Japanese VA: NA
    English VA: NA
    Stella has been described as an unfortunate enemy of Noctis, as in, the two likely don't want to fight one another, but they must simply due to their allegiances. Stella hails from the Fleuret family from the Kingdom of Tenebrae. She is the only confirmed enemy character for the game so far, with virtually no other detail known.

    She converses in very soft and polite way, generally goes directly to the point at hand and doesn’t fear a harsh reply. She doesn’t take things too seriously, but she will learn along the way that things are not the way we want, ever.

    Stella has the ability to see the “Light” just like Noct has. She speaks openly about it without any restraints, feels intrigued by it and searches for answers on her first meeting with the Prince.
    Regis Lucis Caelum
    English: Regis Lucis Caelum
    Regis is the king of Lucis Kingdom and the father of Noctis. He will not give up the throne and will be the final king. In the 1st PD trailer, Regis is not saying this to Noctis like some people have thought. Who he is saying this to is a secret for now. The throne Regis sits on is not the same throne that Noctis sits on at the end of the 1st PD trailer.
    White Robes
    This man is the leader of Niflheim and is after Lucis Kingdom’s crystal. He is seen in a standoff, pointing a gun at Regis Lucis Caelum. Nomura said that the white robed character we see in the 1st PD trailer is not the same as the one from trailers before it. The two men are different. The E3 2013 trailer reveals hints that his name is Idola Eldercapt.
    Unknown Characters
    The E3 2013 trailer has revealed several new characters but their names are unknown at this time. One of them, Cor Leones, has been confirmed. The others, who we have no information on but have visuals instead, are a green-eyed woman, a maroon hair colored man(Japanese Voice Actor: Keiji Fujiwara) who has been confirmed to be an enemy, two old guys (one in a suit and the other in a red robe), a white hooded individual (who actually appeared in trailers from a long time ago) and a Cor look a like.
    Etro
    Goddess of Death/Shinigami – Etro is worshiped in the game and it is a fal’Cie. This is not to be confused with Etro from Final Fantasy XIII, even though they are very similar. There is a legend in the Kingdom of Tenebrae about Etro saying that she is said to greet the souls of the deceased and open the door to the afterlife. When that door opens, the released souls burst out in a streak of light that ascends to heaven. Very few people can see this light and those who can see it are given power from the Kingdom of the Dead. During their conversation in the technical demo, Noctis and Stella mention they can see the light, and the former wonders if they are dying. In the Fabula Nova Crystallis Mythology, Etro created mankind from her own blood.
    Moogles
    In the Final Fantasy Type-0 Ultimania Guide, Nomura revealed that Final Fantasy XV Moogle's would be similar to Type-0's moogle's in terms of design.

    Locations



    With the destruction of the outside world's crystals, the land begins to become a ruin and this is seen throughout the areas early in the game. But there are still other cities with technology and heavy firearms that are no longer protected by the Crystals. Lucis is very advanced, but the costumes and rules are still seen as the ones from middle ages, mainly when it comes to royal matters. Magic will have an important and intriguing role in the game.


    Lucis

    Japanese: ルシス
    Romaji: Rushisu

    The world where Noctis resides is a place with a different culture. It has advanced technology protected and blessed by the crystal. The surroundings of his family’s kingdom are often called “Outside World” or “Outer World”.

    Lucis has been protecting the crystal from generation to generation and this burden is passed down onto him. The “Outside World” Armies decided to invade the kingdom to retrieve the crystal and they won’t stop until they get it.


    Niflheim

    Japanese: ニフルハイム
    Romaji: Nifuruhaimu

    The Kingdom of Niflheim are shown invading Lucis during the peace treaty signing party. They have also waged war for crystals in Solheim, Tenebrae, and Accordo as well.


    Tenebrae

    Japanese: テネブラエ
    Romaji: Teneburae

    Tenebrae is a location and country where Stella is from. There is a legend in Tenebrae which states that those who can see the "light" will obtain special powers. "Tenebrae" is Latin for "darkness" or "shadows".


    Solheim

    Japanese: ソルヘイム
    Romaji: Soruheimu

    A country revealed in the E3 2013 trailer.

    Accordo

    Japanese: アコルド
    Romaji: korudo

    A country revealed in the E3 2013 trailer.


    Development Facts

    A lot of real-world cities are depicted within the game and serve as an inspiration for the locations in general. Lucis is based on Tokyo, Japan and Accordo is based on Venice, Italy.

    Forests and desert wastelands are also in the game too. There are also shops where you can buy things as well.


    Gameplay System


    Interactive World

    Final Fantasy XV will have a variety of "gimmicks". By "gimmicks" Nomura means things such as the overhead walkway gets destroyed by the Behemoth as Noctis crosses it. If Noctis never crosses the walkway, the Behemoth will not destroy it. Creating these types of gimmicks are tough on the development side of things.


    Noctis and Gladiolus getting ready to impale Iron Giant

    The city scene where Noctis is fighting the Behemoth is full of destroyable objects such as trees and electricity poles for example. In the 1st Department Premiere trailer, you end up fighting the Behemoth on a three level freeway area where the road has been damaged so you'll need to move around by jumping. The buildings that line the road have some emergency stairwells that can be entered and climbed to get to the roof with Noctis then pulling himself to the very by using the air conditioner. These are just some examples on how interactive the game will be.

    Event Scenes


    Event Scenes

    There will be event scenes that the player can control. In the recent trailer, we see a forest in the evening showing a low view point of Noctis running up to Regis Lucis Caelum. The viewpoint is low because it's a flash back from Noctis' youth. This is just one example of an event scene that the player can control.

    World Map

    Regarding the fields, it's not a completely open world. It's like the 2D FF games but in 3D. Players will find a big world map with vast fields where they will be able to explore as far as the eye can reach except the mountains. Terrain diversity is much more detailed and vast than in Final Fantasy XV. Nomura says that the game will probably have more natural landscapes than Final Fantasy XIII does.


    One of the Many Out Door Areas

    Battles will take place in real-time environments using all regions of the field, from up high buildings to down low streets. Players will have to fight using the full environment, both directly in front of them and above and below (aka vertical battles). This allows some battles to happen in very intense places.

    Vehicles


    Tank

    It’s possible to fly airships over the world just like in older Final Fantasy titles. You'll be able to drive a car, ride mechs, tanks and Chocobos as well.

    Day and Night Cycles


    Night Time

    The day and night cycles and cloud formations are done by physical calculation. It was decided to be made this way to have a smooth change between the cycles and to have a much more dynamic lighting system, which reflects the mood of a certain region/place.

    With addition to the day and night cycle, players will find different beasts at different times of day.

    Monsters

    Enemies will vary in sizes depending on the location. In the city, the Behemoth was large because of all the tall buildings. If it were small, there wouldn't be much of an impact.


    Behemoth


    Iron Giant

    The monsters wander throughout the field and sometimes-hostile ones will suddenly appear to ambush you. It has been confirmed that a lot of different kind of monsters exist.

    Seamless

    The game is basically seamless. There will be seamless battles and no load times too. The only loading the player will experience is between large areas. They are also implementing a type of loading that happens while watching an event scene. This way it’s possible to give players the most immerse experience they have ever had.


    Battle System




    Battle

    Final Fantasy XV’s battle system will draw the nostalgic feeling from old Final Fantasy titles and blend it with a whole new concept. The fast action and the pace will be similar to the battles of Kingdom Hearts but united with new mechanics. The actions the characters perform after selecting commands for them is close to that of Kingdom Hearts.



    Third Person Shooter

    Characters will do actions like double jumping and so forth and have the ability to move around on the map and during encounters. You’ll also be fighting vertically by warping at building walls and attacking the enemy. The game will also have of what Nomura refers to as “TPS”, or Third Person Shooter. Your view of the action will change based on the weapon that you’re using in order to give the best control.

    Party


    Noctis, Gladiolus and Prompto

    You can have up to three members in your party. The party members will be chosen for you as part of the story because of tutorial considerations. As you advance further into the game, you will be able to select your members. You will also be able to switch between three party members during battle if you want to. Noctis is always part of your party and if he dies, the game is over.

    As of right now, Noctis, Gladiolus, Prompto, Ignis and Cor are the only confirmed playable characters.

    Multi-Cheracter Attacks



    Noctis Stabbing Soldier in the Face

    Final Fantasy XV will allow players to time their characters to chain together multi-characters attacks. Examples of this system involve using magic to send the enemy flying back and then switching quickly to another character to come in for an attack.

    Situational Moves



    Gladiolus Protecting Noctis

    Situational moves are things like Gladiolus stepping in to protect Noctis or Prompto warping in to shoot a guy in his stead.

    Warping


    Noctis Warping

    Noctis can warp around while taking out enemies. Nomura explained that players won’t be able to warp freely to every spot on the battle field. However, you will be able to warp to the location where you've placed your sword. You can also throw your sword into the distance, and then warp to it. This is how you’ll be able to fight vertically on walls.

    Monster Climbing



    Noctis climbing onto Behemoth’s horn

    Players will be able to climb onto larger enemies in battle, which will allow for tactical riding and attacks on targeted areas of the body.

    Eye Change


    Noctis Red Eyes

    When asked about changing eye and hair color Nomura stated that his eyes and hair change with his emotions as well as different actions in battle.

    Weapons

    Each character has their own specialties and attack differently depending on the weapon.

    Noctis will be able to have access to a lot of weapons like swords, axes, lances and guns. Some of the different types of guns for example are handguns, machine guns, shot guns, rifles, bazookas and much more. The Final Fantasy XV team is placing a focus on making the motions used on the variety of weapons look different from each other.



    Noctis Holding a Large Sword



    Noctis Selecting Swords

    Noctis is seen selecting from a number of different weapons to defeat the hundreds of enemy soldiers that stand before him. The various weapons in the game will have different methods of attack, and some will even be usable as shields to go along with Noctis’ crystal power. Weapons will have some sort of customization element. Of course, the main character won't have his full arsenal available to him at the outset of the game.

    Two or more weapons can be used by Noctis by going into the menu screen and equipping him with multiple weapons. These will automatically switch out as you fight and give you various combos depending on the weapons you have set up for him.

    The other party members will be able to use only certain weapons.

    Magic


    Fire Magic

    All characters can use magic, but Noctis must be there as part of the story setting. This power of "light" that Noctis and Stella talk about is different from the power of magic Nomura states.

    Summons


    Leviathan Battle

    Summon beasts are in the game and to obtain them they have to be defeated like in Final Fantasy XIII. In the Leviathan battle, the monster will create typhoons during battle and the player will have to jump through destroyed buildings one by one in order to fight. Summons will have a ranking system too. Leviathan is a top-ranked summon due to his large size

    Other boss battles will feature grand situations as well.

    Vehicles


    Magitek Armor

    You'll be able to ride Magitek Armor (mechs) and get on other vehicles to fire its weapons as well.

    Enemy Job Classes


    Female Dragon Knight

    Final Fantasy XV will have a job system but not for the characters that the player will control. Enemies will come in classes such as dragon knights and summoners. The Dragon Knight character seen in the 1st PD trailer is an enemy who is part of a special group of people within the enemy army and uses unconventional armor that differs from the army's standard issue.


    Developer, Interview and Nomura Twitter Quotes


    "Since he prefers depicting friendships over love affairs, the former will play an important role in the game's story. The burden resting on the shoulders of the protagonist and his friends might be very heavy, but nonetheless Nomura also aims to realistically show the positive aspect of their friendship, too."
    "I would say misery and worry play a huge part in the story and when the plot was being first considered I spoke with Mr. Kitase and we decided to take an even more “sad’ direction for the story."
    -Tetsuya Nomura on Versus XIII Story
    "People will cry because of the story, they will get involved into it and will be crying for a whole week and on!"
    -Yoshinori Kitase Giving His View on Versus XIII Story
    "It’ll be that awful?? We’ll balance it very well because playing and seeing those unpleasant sad scenes for hours could become a problem for avid players so we’ll work on that."
    -Tetsuya Nomura Responding to Kitase's Comments
    "Latin is a very mysterious language that no one uses on a daily basis anymore. Doesn’t matter what kind of word we use in Latin, people all around the world won’t be able to understand and yet appreciate it. That’s what we wanted, a sense of equality between the everybody"
    -Tetsuya Nomura Explaining Why They're Using Latin in the Game
    "Somnus, the song is represented by the “shut-eye” in the game’s logo, as for more details you’ll have to wait because Producer Hashimoto does not allow me to talk further."
    -Tesuya Nomura Hinting at the Game's Plot
    "The Crystal is enshrined inside the pillar behind Noctis throne we’ve showed a little in previous trailers. But, no one knows the content inside this pillar because they don’t see it."
    -Tetsuya Nomura on the so Talked Crystal
    "Yes, it’s one of the most central points in the game."
    -Tetsuya Nomura on the Crystal's Role for the Story
    "There have been many questions regarding fields. It's not a completely open world. It's like the 2D FF games in HD. Although, in terms of looks, it's not a top-down view, it's like the screenshots that have been released. You'll move through the world from that view."
    -Tetsuya Nomura Twitter
    "Yesterday, we had meetings about three sections -- maps, events and battles. For the map section, I checked the problem areas that had been fixed. The staff had gone beyond the requests and and filled them with playful elements. I put in orders for additional areas as well."

    • The look of a forest that you can see once you've cleared a narrow mountain path.
    • Things that are required when leaving the city by moving on the roofs of buildings.
    • The positioning of the bookshelves in shops
    • How flags are standing
    • How the sea is handled on the world map
    • The roads you can see from the air ship
    • The length of bridges


    Regarding events, Nomura said he can't say too much without providing spoilers. He's checking such things as:

    • The look on a character during a short cut in a scene where he or she is leaving.
    • Explanation of a fathers feelings during a conversation scene.
    • The areas that they want to have connected seamlessly, and the areas that they want to connect via cuts.
    • Explanations about the heroines movements.


    For both of these areas, Nomura was attempting to convey that the check work goes down to detailed levels.

    Regarding battles, Nomura checked up on menu areas yesterday.

    "We're doing lots of trial and error on this. When you say Final Fantasy, you think of enemy damage figures flying out and showing player HP. What will we do with these in the action-heavy Versus?"

    -Tetsuya Nomura Twitter
    Last edited by Squirrel Emperor; 06-30-2013 at 06:24 PM.

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    Default Re: Everything We Know About Versus XIII

    Final Fantasy XV Questions and Answers



    Why the name change?

    Discussions about changing Final Fantasy Versus XIII to Final Fantasy XV happened somewhere between one to two years ago after the game was announced at E3 2006 along with Final Fantasy XIII and Final Fantasy Agito XIII. Due to the ambitious nature of the project in terms of its scale and concept, the developers felt that it may be appropriate to change it into a main numbered title.

    Sometime in 2011, developers started to hear about next generation consoles and what they would be capable of. Around the time Final Fantasy Agito XIII saw its name change to Final Fantasy Type-0, the team decided to scrap the ‘Versus XIII’ title and turn it into Final Fantasy XV. Half way into 2012, it was officially decided to move current generation development (PlayStation 3) to next generation consoles.

    Another factor was due to Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII and how they wanted to avoid confusion since Final Fantasy XIII was tied to Lightning.


    Why the long wait?

    Final Fantasy XV was set to be revealed back in 2012 due to next generation hardware announcements, but was delayed due to various reasons such as the life span of current generation (PlayStation 3) platforms. This decision was not made by Nomura but different departments as a whole.

    The good news is that the news hiatus is over and we’ll be hearing more about the game on a more consistent basis now.


    Is Final Fantasy XV still part of the Fabula Nova Crystallis mythology?

    Yes. Final Fantasy XV is part of the Fabula Nova Crystallis mythology. The game is Tetsuya Nomura’s interpretation of the mythos so it does not take place in the same universe as Final Fantasy XIII and Final Fantasy Type-0.

    Final Fantasy Agito XIII name changed to Final Fantasy Type-0 because the game started to disconnect from the original Final Fantasy XIII vision. The game started to focus more on Chinese mythology but is still part of the Fabula Nova Crystallis compilation because crystals are still important, even though they are not the focus. Nomura assures fans that the original story and concepts for Final Fantasy XV have not changed.


    What is the main theme and keyword for Final Fantasy XV?

    Final Fantasy XV has several keywords. One of them is ‘Versus’. In Latin, it means ‘to turn around’ and in English it means ‘against’. Both translations are important for this game. Another keyword is ‘misery’ and can be applied to all the main characters in the game.

    The main theme for Final Fantasy XV is “Bonds” and with life-like characters and a truly painful story, the development team wants to show how the characters relate to it.


    What is the main theme song for Final Fantasy XV?

    The main theme song for Final Fantasy XV is “Somnous” and it is composed by Yoko Shimomura.


    Is Final Fantasy XV an Action-Based RPG?

    Yes it is. Final Fantasy XV will be an action-based RPG. The game won’t have any turn-based style but we do see evidence of a command system. Nomura wants to keep the “feel” of Final Fantasy so he’s not trying to make it all action. However, if the IP were to become an action game, he believes that Final Fantasy XV would be a good example of what it would be like. To Nomura, it’s very important that Final Fantasy XV feels like Final Fantasy.

    The idea is that the focus of control is centered around Noctis and with a simple user interface. Since Final Fantasy battles are all about party members and numbers, these things are included as well. You’ll be able to switch between three party members during battle and perform chain actions with them. You will also still get to see how much damage you’re doing to enemies as well.

    Players will experience things that have never been seen before in previous Final Fantasy games. At the same time, the game will unite the nostalgia of the older Final Fantasy games. Luminous Engine and the power of the PlayStation 4 and XBox One will take things to a whole new level


    Why is Final Fantasy XV being made for PlayStation 4 and XBox One and not current generation consoles like PlayStation 3?

    The development team was working on Final Fantasy XV for current-generation consoles in 2012. However, next generation consoles have better quality and that quality only increases as development continues on according to Nomura.

    The game is very ambitious and the development team wanted to do things on current generation (PlayStation 3) platforms but could not due to the low amounts of memory. Things like making the game seamless as possible, character data, huge maps and many types of enemies require large amounts memory and must be loaded into it.


    Will Final Fantasy XV be available on other platforms?

    When it comes to multi-platform titles, it used to be that a game would be made to fit one console’s specifications and then ported to other consoles. This has changed greatly.

    The new development method that the team is using now is a development tool called ‘Direct X 11’ to make the game. This is being used as a base and then being ported to different hardware that supports the tool.

    This will hopefully allow the team to maintain the original high quality of the game they’re making when ported to other platforms. Hardware that uses Direct X 11 will be kept in mind by the development team.

    A PC version depends on the need as the game right now would require a very expensive PC to play it. However, the development team is fully aware of the dedicated group of PC gamers who would play the game at its full quality.


    Will we be able to play Final Fantasy XV on the PlayStation Vita?

    Sony has mandated PlayStation Vita cross-platform play with PlayStation 4, so the chances are pretty good. The development team are also considering using tablets and smart phones for certain features as well.


    Will there be sequels?

    When Shinji Hashimoto was asked about Final Fantasy XV sequels, he said that the universe is quite large with many stories to be told and that more information will come.

    In the E3 2013 trailer, Nomura explains that “A world of the VERSUS epic” tagline refers to the possibility of turning the setting into a series of its own. The story in Final Fantasy XV will reach a climax but other stories can be told. Consider it as a conclusion of a single part of a larger epic poem. He also says that Final Fantasy XV has become a very huge project and is considering a compilation similar to that of Final Fantasy VII. After FFXV’s seven-year wait however, he doesn’t want to keep fans waiting long between entries.


    Final Fantasy XV is an Action-RPG. Does it deserve to be a main numbered title?

    Hashimoto says that each entry tends to be different so this time they decided to go forward with an action-based system. This does not however mean that future titles will be this way and could still end up being something a bit more traditional. He does believe that there is a future for both action-based and command-based RPG’s but the action style fits FFXV’s design best.


    Will Final Fantasy XV have online multiplayer?

    Right now, there are no plans but Nomura says he’s looking into it because large-scale console development projects need to keep people interested in the long term with online/multiplayer elements rather than just offer a short-term single player experience.


    What kind of cut-scenes will there be?

    Final Fantasy XV will have either pre-rendered or real-time event cut scenes. Players will be able to control the real-time cut scenes, as the development team doesn’t want to stop the player. These will have a more natural expression as opposed to game-like expression of previous titles. The cut scene ratio is 7(real time) and 3(pre-rendered) with Visual Works handling the pre-rendered ones.

    CGI movie scenes are present but there is not much of it due to the development team reaching their target renders for the world and characters. Most of them have been scrapped in favor of pre-rendered and real-time cut scenes. High and low quality models are the same with the exception to greater hair detail in the high quality versions.

    The goal is to make real time cut scenes look like pre-rendered movies. To accomplish this, Visual Works will create a pre-rendered movie first and then it will be ported to real-time by Luminous Studios. This technique is called “Look Development.”


    Is Final Fantasy XV still using Crystal Tools?

    No, it is not. The game is being developed on both Luminous Studio tools, as the game aims for photo-realism, and original tools as a middleware solution created by the development team. Eventually they want to move over to Luminous Engine completely but the engine is not complete yet and it would be too late to start the game anew if they waited. So instead, both the Final Fantasy XV and Luminous Engine teams are working together to make a game and engine at the same time.

    Luminous Studios is focusing on camera placement, scene flow and pre-rendered movies for Final Fantasy XV.


    When did voice acting start?

    Voice acting started back in 2011.


    Will we see Yoshitaka Amano’s artwork in Final Fantasy XV?

    You’ve already seen the painting he did of Etro and you’ll be seeing more paintings from him as well.


    What does “about the fifteenth coming” mean in the E3 2013 trailer?

    That line at the end of the trailer was nothing more than just a gag joke and will not be in the game.


    When will Final Fantasy XV be released?

    Nobody knows. Not even Nomura is able to comment on any sort of completion status or release date at this time. Please understand.


    Other


    Interviews
    Developer Comments
    Tetsuya Nomura Twitter Tweets
    Interviews
    Screens
    Artwork
    Scans
    Wallpapers
    Sources





    This update covers ever thing from E3 2006 to E3 2013.

    Special thanks to Oji for compiling a bunch of the older stuff.
    Last edited by Squirrel Emperor; 06-26-2013 at 01:05 AM.

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    Default Re: Everything We Know About Final Fantasy Versus XIII (Covers 2006-Present)

    Pretty cool stuff!

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    Default Re: Everything We Know About Final Fantasy Versus XIII (Covers 2006-Present)

    This must have taken ages to do. There is a lot more there than I thought there would be.

    That Shakespeare quote only has 14 syllables... I think it's meant to be 'there is' instead of 'there's.'
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    Default Re: Everything We Know About Final Fantasy Versus XIII (Covers 2006-Present)

    Do you guys think the story will revolve around Shakespeare's quotes?? :O Or it will draw some inspirations from the quotes?
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    Default Re: Everything We Know About Final Fantasy Versus XIII (Covers 2006-Present)

    THAT LOGO = LOVE. 8D

    I have to admit, I love the William Shakespeare quote. "There is no good nor bad, but thinking makes it so."
    Seven years of silence for the Versus epic; and now we have the Fifteenth coming. Cheers.
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    Default Re: Everything We Know About Final Fantasy Versus XIII (Covers 2006-Present)

    I wonder how tragic the story is...since it will make the player cry for whole week.... xD

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    Default Re: Everything We Know About Final Fantasy Versus XIII (Covers 2006-Present)

    Versus's voice acting is in progress right? :O Hmmm so while the game is being develop, they must have ask the VAs to vioce act the finish part first :p
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    Default Re: Everything We Know About Final Fantasy Versus XIII (Covers 2006-Present)

    I love everything about Versus. Don't ask me. Just absolutely love it <3
    Many thanks to Squirrel for making this thread ^_^
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    Default Re: Everything We Know About Final Fantasy Versus XIII (Covers 2006-Present)

    So basically, the cutscenes are like FP RPGs (e.g. Elder Scrolls ) where you can move and zoom in their face? :O

    Edit: Never mind. I think I got it.

    Hey Squirrel, I think you need to edit this sentence: The voices you hear for the allies duing the combat scenes. It's 'during'.
    Last edited by Underthemoon; 11-19-2011 at 10:58 AM.
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    Default Re: Everything We Know About Final Fantasy Versus XIII (Covers 2006-Present)

    -bows- thank you Squirrel Emperor, you truly have outdone yourself and all the squirrels thank you!
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    Default Re: Everything We Know About Final Fantasy Versus XIII (Covers 2006-Present)

    Many, MANY thanks for creating this thread. It's hard to get info when its spread across so many years.....

    Quote Originally Posted by Underthemoon View Post
    Do you guys think the story will revolve around Shakespeare's quotes?? :O Or it will draw some inspirations from the quotes?
    I'm getting a Shakespearian vibe from the Noctis/Stella relationship. Maybe their love will be forbidden like Romeo & Juliet because they come from two different countries who are at war with each other. But, that's all just speculation, they might not be romantically linked...

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    Default Re: Everything We Know About Final Fantasy Versus XIII (Covers 2006-Present)

    ^ Actually, only one of the quotes are from Shakespeare, the rest are original quotes related to the game.

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    Default Re: Everything We Know About Final Fantasy Versus XIII (Covers 2006-Present)

    I'm so hyped for Versus XIII just like Type-0. \o/

    (Im)patiently waiting for Final Fantasy Type-0 to be released oversea
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    Default Re: Everything We Know About Final Fantasy Versus XIII (Covers 2006-Present)

    Quote Originally Posted by Underthemoon View Post
    Versus's voice acting is in progress right? :O Hmmm so while the game is being develop, they must have ask the VAs to vioce act the finish part first :p
    There was also voice acting in a very old trailer too.

    It's the one where we first learned of Niflheim.
    Last edited by Squirrel Emperor; 11-19-2011 at 11:04 PM.

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