Final Fantasy XV E3 2013 Announcement and Gameplay TrailerFools set the rules in this world. Just take a look around. It's undeniable.
-Noctis Lucis Caelum
Final Fantasy Versus XIII was announced at Square Enix's E3 Press Conference on May 8, 2006 for the PlayStation 3. On June 11, 2013, Final Fantasy Versus XIII was renamed to Final Fantasy XV and was announced for both the PlayStation 4 and XBox One.
Publisher Square Enix Genre Action Role Playing Game Platform Sony PlayStation 4 and Microsoft XBox One Number of Players 1 Release Date TBA TBA TBA Price TBA TBA TBA Rating CERO: TBA ESRB: TBA PEGI: TBA Japanese Site www.jp.square-enix.com/ff15/ English Site http://archive.na.square-enix.com/FFXV/
Director, Base Story, Concept Game Design, and Character Designer
Tetsuya Nomura Co-Director Hajime Tabata Producers Shinji Hashimoto & Yoshinori Kitase Image Artwork Yoshitaka Amano Mechanic Concept Takayuki Takeya Clothes Design Hiromu Takahara Scenario Writer Kazushige Nojima Composer Yoko Shimomura Main Programmers Hiroshi Harata & Kentaro Yasui Planning Directors Yuichi Kanemori & Takayoshi Nakazato Planning Director (World) Takeshi Endou Event Planning Director Jun Akiyama Graphic Director (Character Model) Tomohiro Kayano Graphic Director (Animation) Tatsuya Kandou Graphic Director (Map model) Masahide Tanaka Graphic Director (Visual Effects) Shuichi Sato Graphic Director (System Menu) Takeshi Arakawa Art Director (Character) Tomohiro Hasegawa Art Director (Map)
Takayuki Ohtachi Lead Visual Director
Takeshi Nozue Character Artist
“There is nothing either good or bad, but thinking makes it so.”
-William Shakespeare“The true figure is still hidden in the sleep.”“An isolated nation protected by an ancient line of Kings. A modern civilization alive with crystal's songs of swords and sorcery.”“A lone Kingdom fighting to forestall the outer world from imposing its heretic order. The struggle for the final crystal is merely a prologue to the chronicles of new era.”“This is a fantasy based on reality.”“A meeting predestined by the divine.”“Eyes that see the light of expiring souls.”“A act of love by the last king.”Synopsis“The figure that still lies asleep in the fantasy.”
Niflheim Invading Lucis Kingdom
The only crystal left to the world lies in the Kingdom of Lucis. Upon striking a peace with the garrison state of Niflheim, Lucis rejoices in having at last brought the cold war to a close. Their celebrations, however, are premature. Under the guise of amity, Niflheim dispels the anti-armament runewall and launches a full-scale invasion of the kingdom. The peaceful lives Crown Prince Noctis and his entourage once knew are consumed by the flames of war as they struggle to mount a resistance.
Noctis Lucis Caelum and Cor Leonis
The main character, Noctis, is a Prince and the heir to the throne. The throne to the last kingdom where the crystal was held. Lucis Kingdom is modern, advanced and much further along then outside world, to the point that they have basically isolated themselves within. The city nation is said to be protected by a Magic Order, whom must stand against an invasion in the kingdom. This fight over the last crystal is said to only be the beginning of a new generation.
In the Tokyo Game Show 2008/Jump Festa 2009 technical demo, Noctis attends a celebration party held in commemoration of the “Agreement concerning the Peaceful use of the Crystal” being created between two countries and as a Prince who will soon inherit the King title. He meets the heroine of the game, Stella, for the first time.
A man that you will probably love to hate
The setting for Final Fantasy XV reflects our world today, and its "ugly issues". Final Fantasy XV is a darker and more close to home emotional story, or so that is the vision Square-Enix has said.
Young Noctis enjoying a meal with his father
It’s a dark and sad story which aims to show how heavy and painful the burden that the heroes are carrying is, how painful their paths can be, and how important flashes of happiness are in a world ravaged by greed and despair. The keyword for Final Fantasy XV story is ‘misery’, and it can be applied to all main characters.
With life-like characters and a truly painful story, the main theme the team wants to showcase is “Bonds” and how the characters relate to it.
Even though the story will be quite serious, there will be elements of humor as well.
Stand off between Niflheim and Lucis Kingdom
- Final Fantasy XV shares many similarities with the story of Hamlet. With even a quote from the story in the original trailer. Little else is know about the story of Final Fantasy XV at this point.
- Early regions in the game are heavily inspired by western “bang-bang” movies.
- The main design key point for the clothes is “Jet-black” and there will be a lot of scenes and circumstances where this design will show mainly because it is compatible with the mood of the game. Hiromu Takahara is working on the character clothes and his designs will be heavily influenced by the asymmetric forms as they have always been.
- Early Final Fantasy XIII artwork showed Lightning in a light setting. In contrast, Final Fantasy XV showed Noctis in a dark one. Players will see how this is translated in the game
- It's a simple story that focuses on recovering the crystal from Lucis Kingdom.
Noctis Lucis CaelumEnglish: Noctis Lucis Caelum
Romaji: Nokutisu Rushisu Cheramu (Nokuto)
• Noctis = Latin for "Night"Age: NA
• Lucis = Latin for "Light"
• Caelum = Latin for "Sky"
Weapon: Various Weapons
Japanese VA: Tatsuhisa Suzuki
English VA: NA
A childhood affliction endowed Noctis, heir apparent to the throne of Lucis, with the mystical power to see a heavenly light, through which he could sense others’ deaths. Noctis rejects rigid royal conventions and acts as somewhat of a renegade, much to the dismay of those who tend to him. Yet while “Noct” may act brash at times, he does so in defense of those loyal to him.
Noctis' weapons are quite unique, and should make for quite a large part of the game play variations in the game, as he has many, many weapons at his fingertips. He doesn't carry or sheath his swords or holster his guns, they're simply with him. He seemingly wills them into materialization in an instant, dozens of them, rapidly. The amount of weapon switching seen is simply mind-boggling.
English: Gladiolus Amicitia
Romaji: Guradiorasu Amishitia
• Gladiolus = Latin for "Little Sword"
• Amicitia = Latin for "Friendship"
Weapon: Great Sword and Pile Bunkers
Japanese VA: Kenta Miyake
English VA: NA
As lord of the noble House Amicitia, Gladiolus continues a line sworn to protect the crown. “Gladio” shares a friendship with Noctis that transcends birth and title, and his loyalty to his liege is born not of duty, but of brotherhood.
Gladiolus fights with his bare hands and can use larger and heavier weapons like pile bunkers and broad swords.
Ignis Stupeo ScientiaEnglish: Ignis Stupeo Scientia
Romaji: Igunisu Sutupeo Sukientia
• Ignis = Latin for "Fire"
• Stupeo = Latin for "To be Stunned or Amazed"
• Scientia = Latin for "Knowledge"
Weapon: Katana's and Throwing Knives
Japanese VA: Mamoru Miyano
English VA: NA
Ever the unwavering voice of reason, Ignis was weaned on shrewd logic and a classical education from boyhood so that he might one day counsel the would-be king, Noctis. He applies the deep mutual understanding and trust they have built over time to help smooth over Noctis’s brusqueness with others..
Ignis specializes in support-style attacks. He is a strong magic user and can throw knives and many other weapons. He wields a katana blade.
Prompto ArgentumEnglish: Prompto Argentum
Romaji: Puronputo Aajentamu
• Prompto = Latin for "Quick"
• Argentum = Latin for "Silver"
Japanese VA: Tetsuya Kakihara
English VA: NA
The puckish playboy Prompto befriended Noctis in his school days. He wears a chip on his shoulder as an outsider to the royal circle, but remains eager to do all he can for the cause.
Prompto is a gunner. With this character, the player will be able to display a targeting reticule, which will allow you to aim for weak points on an enemy. Noctis can use guns but only has an auto aim function. His aiming is useful for large monsters that have weak points in various areas and can be targeted for positional damage.
Cor LeonisEnglish: Cor Leonis
Romaji: Koru Rionisu
Latin: Lion's Heart
Japanese VA: Hiroki Touchi
English VA: NA
A living legend of Lucian lore, Lord Commander Cor Leonis’s devotion to the art of war is surpassed only by that to his king. Little love is lost between the ill-starred stalwart and Noctis’s retinue, yet honor binds him to keep watch over the group all the same.
Stella Nox FleuretEnglish: Stella Nox Fleuret
Romaji: Sutera Nokkusu Furūre
Meaning:• Stella = Latin for “Night”Age: NA
• Nox = Latin for “Star”
• Fleuret = French for “Rapier”
Japanese VA: NA
English VA: NA
Stella has been described as an unfortunate enemy of Noctis, as in, the two likely don't want to fight one another, but they must simply due to their allegiances. Stella hails from the Fleuret family from the Kingdom of Tenebrae. She is the only confirmed enemy character for the game so far, with virtually no other detail known.
She converses in very soft and polite way, generally goes directly to the point at hand and doesn’t fear a harsh reply. She doesn’t take things too seriously, but she will learn along the way that things are not the way we want, ever.
Stella has the ability to see the “Light” just like Noct has. She speaks openly about it without any restraints, feels intrigued by it and searches for answers on her first meeting with the Prince.
Regis Lucis CaelumEnglish: Regis Lucis Caelum
Regis is the king of Lucis Kingdom and the father of Noctis. He will not give up the throne and will be the final king. In the 1st PD trailer, Regis is not saying this to Noctis like some people have thought. Who he is saying this to is a secret for now. The throne Regis sits on is not the same throne that Noctis sits on at the end of the 1st PD trailer. White Robes This man is the leader of Niflheim and is after Lucis Kingdom’s crystal. He is seen in a standoff, pointing a gun at Regis Lucis Caelum. Nomura said that the white robed character we see in the 1st PD trailer is not the same as the one from trailers before it. The two men are different. The E3 2013 trailer reveals hints that his name is Idola Eldercapt. Unknown Characters
The E3 2013 trailer has revealed several new characters but their names are unknown at this time. One of them, Cor Leones, has been confirmed. The others, who we have no information on but have visuals instead, are a green-eyed woman, a maroon hair colored man(Japanese Voice Actor: Keiji Fujiwara) who has been confirmed to be an enemy, two old guys (one in a suit and the other in a red robe), a white hooded individual (who actually appeared in trailers from a long time ago) and a Cor look a like.
Goddess of Death/Shinigami – Etro is worshiped in the game and it is a fal’Cie. This is not to be confused with Etro from Final Fantasy XIII, even though they are very similar. There is a legend in the Kingdom of Tenebrae about Etro saying that she is said to greet the souls of the deceased and open the door to the afterlife. When that door opens, the released souls burst out in a streak of light that ascends to heaven. Very few people can see this light and those who can see it are given power from the Kingdom of the Dead. During their conversation in the technical demo, Noctis and Stella mention they can see the light, and the former wonders if they are dying. In the Fabula Nova Crystallis Mythology, Etro created mankind from her own blood.
In the Final Fantasy Type-0 Ultimania Guide, Nomura revealed that Final Fantasy XV Moogle's would be similar to Type-0's moogle's in terms of design.
With the destruction of the outside world's crystals, the land begins to become a ruin and this is seen throughout the areas early in the game. But there are still other cities with technology and heavy firearms that are no longer protected by the Crystals. Lucis is very advanced, but the costumes and rules are still seen as the ones from middle ages, mainly when it comes to royal matters. Magic will have an important and intriguing role in the game.
The world where Noctis resides is a place with a different culture. It has advanced technology protected and blessed by the crystal. The surroundings of his family’s kingdom are often called “Outside World” or “Outer World”.
Lucis has been protecting the crystal from generation to generation and this burden is passed down onto him. The “Outside World” Armies decided to invade the kingdom to retrieve the crystal and they won’t stop until they get it.
The Kingdom of Niflheim are shown invading Lucis during the peace treaty signing party. They have also waged war for crystals in Solheim, Tenebrae, and Accordo as well.
Tenebrae is a location and country where Stella is from. There is a legend in Tenebrae which states that those who can see the "light" will obtain special powers. "Tenebrae" is Latin for "darkness" or "shadows".
A country revealed in the E3 2013 trailer.
A country revealed in the E3 2013 trailer.
A lot of real-world cities are depicted within the game and serve as an inspiration for the locations in general. Lucis is based on Tokyo, Japan and Accordo is based on Venice, Italy.
Forests and desert wastelands are also in the game too. There are also shops where you can buy things as well.
Final Fantasy XV will have a variety of "gimmicks". By "gimmicks" Nomura means things such as the overhead walkway gets destroyed by the Behemoth as Noctis crosses it. If Noctis never crosses the walkway, the Behemoth will not destroy it. Creating these types of gimmicks are tough on the development side of things.
Noctis and Gladiolus getting ready to impale Iron Giant
The city scene where Noctis is fighting the Behemoth is full of destroyable objects such as trees and electricity poles for example. In the 1st Department Premiere trailer, you end up fighting the Behemoth on a three level freeway area where the road has been damaged so you'll need to move around by jumping. The buildings that line the road have some emergency stairwells that can be entered and climbed to get to the roof with Noctis then pulling himself to the very by using the air conditioner. These are just some examples on how interactive the game will be.
There will be event scenes that the player can control. In the recent trailer, we see a forest in the evening showing a low view point of Noctis running up to Regis Lucis Caelum. The viewpoint is low because it's a flash back from Noctis' youth. This is just one example of an event scene that the player can control.
Regarding the fields, it's not a completely open world. It's like the 2D FF games but in 3D. Players will find a big world map with vast fields where they will be able to explore as far as the eye can reach except the mountains. Terrain diversity is much more detailed and vast than in Final Fantasy XV. Nomura says that the game will probably have more natural landscapes than Final Fantasy XIII does.
One of the Many Out Door Areas
Battles will take place in real-time environments using all regions of the field, from up high buildings to down low streets. Players will have to fight using the full environment, both directly in front of them and above and below (aka vertical battles). This allows some battles to happen in very intense places.
It’s possible to fly airships over the world just like in older Final Fantasy titles. You'll be able to drive a car, ride mechs, tanks and Chocobos as well.
Day and Night Cycles
The day and night cycles and cloud formations are done by physical calculation. It was decided to be made this way to have a smooth change between the cycles and to have a much more dynamic lighting system, which reflects the mood of a certain region/place.
With addition to the day and night cycle, players will find different beasts at different times of day.
Enemies will vary in sizes depending on the location. In the city, the Behemoth was large because of all the tall buildings. If it were small, there wouldn't be much of an impact.
The monsters wander throughout the field and sometimes-hostile ones will suddenly appear to ambush you. It has been confirmed that a lot of different kind of monsters exist.
The game is basically seamless. There will be seamless battles and no load times too. The only loading the player will experience is between large areas. They are also implementing a type of loading that happens while watching an event scene. This way it’s possible to give players the most immerse experience they have ever had.
Final Fantasy XV’s battle system will draw the nostalgic feeling from old Final Fantasy titles and blend it with a whole new concept. The fast action and the pace will be similar to the battles of Kingdom Hearts but united with new mechanics. The actions the characters perform after selecting commands for them is close to that of Kingdom Hearts.
Third Person Shooter
Characters will do actions like double jumping and so forth and have the ability to move around on the map and during encounters. You’ll also be fighting vertically by warping at building walls and attacking the enemy. The game will also have of what Nomura refers to as “TPS”, or Third Person Shooter. Your view of the action will change based on the weapon that you’re using in order to give the best control.
Noctis, Gladiolus and Prompto
You can have up to three members in your party. The party members will be chosen for you as part of the story because of tutorial considerations. As you advance further into the game, you will be able to select your members. You will also be able to switch between three party members during battle if you want to. Noctis is always part of your party and if he dies, the game is over.
As of right now, Noctis, Gladiolus, Prompto, Ignis and Cor are the only confirmed playable characters.
Noctis Stabbing Soldier in the Face
Final Fantasy XV will allow players to time their characters to chain together multi-characters attacks. Examples of this system involve using magic to send the enemy flying back and then switching quickly to another character to come in for an attack.
Gladiolus Protecting Noctis
Situational moves are things like Gladiolus stepping in to protect Noctis or Prompto warping in to shoot a guy in his stead.
Noctis can warp around while taking out enemies. Nomura explained that players won’t be able to warp freely to every spot on the battle field. However, you will be able to warp to the location where you've placed your sword. You can also throw your sword into the distance, and then warp to it. This is how you’ll be able to fight vertically on walls.
Noctis climbing onto Behemoth’s horn
Players will be able to climb onto larger enemies in battle, which will allow for tactical riding and attacks on targeted areas of the body.
Noctis Red Eyes
When asked about changing eye and hair color Nomura stated that his eyes and hair change with his emotions as well as different actions in battle.
Each character has their own specialties and attack differently depending on the weapon.
Noctis will be able to have access to a lot of weapons like swords, axes, lances and guns. Some of the different types of guns for example are handguns, machine guns, shot guns, rifles, bazookas and much more. The Final Fantasy XV team is placing a focus on making the motions used on the variety of weapons look different from each other.
Noctis Holding a Large Sword
Noctis Selecting Swords
Noctis is seen selecting from a number of different weapons to defeat the hundreds of enemy soldiers that stand before him. The various weapons in the game will have different methods of attack, and some will even be usable as shields to go along with Noctis’ crystal power. Weapons will have some sort of customization element. Of course, the main character won't have his full arsenal available to him at the outset of the game.
Two or more weapons can be used by Noctis by going into the menu screen and equipping him with multiple weapons. These will automatically switch out as you fight and give you various combos depending on the weapons you have set up for him.
The other party members will be able to use only certain weapons.
All characters can use magic, but Noctis must be there as part of the story setting. This power of "light" that Noctis and Stella talk about is different from the power of magic Nomura states.
Summon beasts are in the game and to obtain them they have to be defeated like in Final Fantasy XIII. In the Leviathan battle, the monster will create typhoons during battle and the player will have to jump through destroyed buildings one by one in order to fight. Summons will have a ranking system too. Leviathan is a top-ranked summon due to his large size
Other boss battles will feature grand situations as well.
You'll be able to ride Magitek Armor (mechs) and get on other vehicles to fire its weapons as well.
Enemy Job Classes
Female Dragon Knight
Final Fantasy XV will have a job system but not for the characters that the player will control. Enemies will come in classes such as dragon knights and summoners. The Dragon Knight character seen in the 1st PD trailer is an enemy who is part of a special group of people within the enemy army and uses unconventional armor that differs from the army's standard issue.
Developer, Interview and Nomura Twitter Quotes
"Since he prefers depicting friendships over love affairs, the former will play an important role in the game's story. The burden resting on the shoulders of the protagonist and his friends might be very heavy, but nonetheless Nomura also aims to realistically show the positive aspect of their friendship, too."
"I would say misery and worry play a huge part in the story and when the plot was being first considered I spoke with Mr. Kitase and we decided to take an even more “sad’ direction for the story."
-Tetsuya Nomura on Versus XIII Story"People will cry because of the story, they will get involved into it and will be crying for a whole week and on!"
-Yoshinori Kitase Giving His View on Versus XIII Story"It’ll be that awful?? We’ll balance it very well because playing and seeing those unpleasant sad scenes for hours could become a problem for avid players so we’ll work on that."
-Tetsuya Nomura Responding to Kitase's Comments"Latin is a very mysterious language that no one uses on a daily basis anymore. Doesn’t matter what kind of word we use in Latin, people all around the world won’t be able to understand and yet appreciate it. That’s what we wanted, a sense of equality between the everybody"
-Tetsuya Nomura Explaining Why They're Using Latin in the Game"Somnus, the song is represented by the “shut-eye” in the game’s logo, as for more details you’ll have to wait because Producer Hashimoto does not allow me to talk further."
-Tesuya Nomura Hinting at the Game's Plot"The Crystal is enshrined inside the pillar behind Noctis throne we’ve showed a little in previous trailers. But, no one knows the content inside this pillar because they don’t see it."
-Tetsuya Nomura on the so Talked Crystal"Yes, it’s one of the most central points in the game."
-Tetsuya Nomura on the Crystal's Role for the Story"There have been many questions regarding fields. It's not a completely open world. It's like the 2D FF games in HD. Although, in terms of looks, it's not a top-down view, it's like the screenshots that have been released. You'll move through the world from that view."
-Tetsuya Nomura Twitter"Yesterday, we had meetings about three sections -- maps, events and battles. For the map section, I checked the problem areas that had been fixed. The staff had gone beyond the requests and and filled them with playful elements. I put in orders for additional areas as well."
- The look of a forest that you can see once you've cleared a narrow mountain path.
- Things that are required when leaving the city by moving on the roofs of buildings.
- The positioning of the bookshelves in shops
- How flags are standing
- How the sea is handled on the world map
- The roads you can see from the air ship
- The length of bridges
Regarding events, Nomura said he can't say too much without providing spoilers. He's checking such things as:
- The look on a character during a short cut in a scene where he or she is leaving.
- Explanation of a fathers feelings during a conversation scene.
- The areas that they want to have connected seamlessly, and the areas that they want to connect via cuts.
- Explanations about the heroines movements.
For both of these areas, Nomura was attempting to convey that the check work goes down to detailed levels.
Regarding battles, Nomura checked up on menu areas yesterday.
"We're doing lots of trial and error on this. When you say Final Fantasy, you think of enemy damage figures flying out and showing player HP. What will we do with these in the action-heavy Versus?"
-Tetsuya Nomura Twitter