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Thread: Final Fantasy XIII-2 November 2011 News

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    Default Final Fantasy XIII-2 November 2011 News

    Square Enix and Ubisoft Collaborate for FFXIII-2 DLC Costumes

    An interesting tweet has surfaced not too long ago from SquareEnixUSA's Twitter account. Here's what was tweeted:

    "Square Enix and Ubisoft Announce FINAL FANTASY XIII-2 Costume Collaboration."

    "FINAL FANTASY XIII-2 to Have Exclusive DLC Costume from Assassin’s Creed Revelations"


    FFXIII-2 Disc 2 Track Samples

    Square Enix has updated their site with some music track samples from disc 2. There's quite a few of them so be sure to check them out. Click here.

    FFXIII-2 Trophy Achievement List

    With the release of Final Fantasy XIII-2 just shortly away for Japan(about 17 days), The Trophy Achievement List has surfaced onto the web. A lot of the story related achievements are kept secret but there still might be some that you do not want to read if you are avoiding achievement spoilers.

    Special Thanks to Shadow780 from Twitter for the translations.

    TROPHY LIST

    New FFXIII-2 Screenshots: Caius, Missions and Fragment Skills

    Square Enix Members EU have uploaded new screenshots of Final Fantasy XIII-2. The screens show off more of Caius, as well as showing us one of the missions. By completing missions you can gain fragments which can be traded for special skills, which will enhance gameplay in a unique manner. The final screenshot shows Noel and Serah gaining one of these skills, Paradox Scope. You can view the screens for yourself below.



    Square Enix Promote FFXIII-2 Through Xylish Gum

    Square Enix have teamed up with Meiji to promote Final Fantasy XIII-2 through their chewing gum brand, Xylish. If you scan the package with a free app then you'll get to see AR versions of the game's characters via your Smartphone. The campaign will be held from the 5th December through to the 29th February.



    FFXIII-2 Caius Ballad Scan

    Caius Ballad is the next focus in Jump Magazine. Along with a scan, we have a few tid bits of info about the main villainof Final Fantasy XIII-2.

    Apparently he is very strong and is chasing after Noel. He rarely display's any type of emotion and his intentions are unknown.

    Jump also details some more info on the fragments you have to collect througout the game. There is about 160 of them total and they carry knowledge of legends past.




    FFXIII-2 Noel Calamity Blade Weapon

    If you plan on purchasing final Fantasy XIII-2 from Square Enix' e-store, you'll be glad to hear that you will be treated to a sweet weapon for Noel. Square will provide you with a downloadable code which will enable you to use Noel's "Calamity Blade Weapon." Check out some screens below.



    Final Fantasy XIII-2 Original Soundtrack Sample Site Opens

    Square Enix has opened up an OST sample site for FFXIII-2. There are only a few samples up, but from the looks of it, it seems like the OST from this game will be pretty good. Click here to get a small taste of what you can expect from the music in FFXIII-2.

    New AKB48 FFXIII-2 CM

    The new AKB48 FFXIII-2 Commercial is out today and and apparently the footage that is shown has to do with the story. This obviously means that cutscenes will be seen and word on the street is that it contains SPOILERS! Watch this at your own discretion.



    New FFXIII-2 Screenshots



    FFXIII-2 Extra DLC From Gamestop

    For those of you who may remember, if you pre-order FFXIII-2 from Gamestop, you will score yourself a bonus DLC costume for Serah. If any of you are planning on pre-ordering from Gamestop, i hope you have a "Power Up" card because if you do, you will also net yourself a sweet new skin for Serah's weapon.

    FFXIII-2 Opening Debuts This Week On Toshiba TV's

    Back in 2009, Final Fantasy XIII was being promoted in stores on Sony Bravia television sets. Final Fantasy XIII-2 will be appearing on Toshiba television sets this time around. So if you live in japan and you just happen to be strolling around the electronics department, don't be surprised if you spot Lightning and company being shown on Toshiba Regza's while your browsing around.

    Square-Enix will be using this promotion to show off a two and a half minute cut version of the opening video to FFXIII-2. It will be shown at retailers on November 19th.

    Square-Enix and Toshiba will also be sharing the optimal settings for FFXIII-2 on the Regza. The two companies will launch a special site for this campaign.

    New FFXIII-2 Screenshots




    FFXIII-2 New Jump Scan Featuring Crystarium System

    A scan detailing the Crystarium System in FFXIII-2 has surfaced. Be prepared for a onslaught of news and coverage coming soon. The game is almost out in Japan. A few tid bits about the crystarium system:

    The new refined Crystarium system in FFXIII-2 allows you to openly sup your character as much as you like without any restrictions like in XIII. You will still have to spend CP to gain new abilities, this refined system makes it easier. By completeing certain conditions of specific roles, for example, you will be able to select from several different bonuses for your character.



    FFXIII-2 Beautiful Artwork

    Some beautiful artwork has surfaced today and i'm pretty sure it came out of Paris because Square-Enix is over there right now continuing their FFXIII-2 media tour. The artwork shows off Serendipity(Casino Area), Caitsith, and Odin.

    Special thanx to @ParisienneDiary from twitter for the lovely artwork.



    Gameinformer Magazine Spoils Beginning of FFXIII-2

    Gameinformer magazine today has surfaced and it appears that they have a little bit of coverage regarding FF XIII-2. Maybe a little bit too much because they have essentially spoiled the beginning after playing a walkthrough of the game. Download these two images to your computer and use the zoom in and out feature if you wish to spoil yourself. FXN doesn't encourage or condone spoiler talk so if you will be checking this out, please keep these for your eyes only. It will be greatly appreciated. If you want to discuss spoilers, please discuss them in the FF XIII-2 Forums in the spoiler section. Thank You.



    Final Fantasy XIII-2 "teacher & children" Novel Released

    Square Enix have updated the official Japanese FFXIII-2 site and added a new novel, titled "teacher & children". For those of you that can understand Japanese, then happy days! However the rest of us will have to wait for translations as the Novel has not been released in any other languages.

    Yuko Oshima Cosplaying Serah At FFXIII-2 Launch Event

    As a reward for reaching 50,000 "likes" over at the Final Fantasy XIII-2 Promotional Site, Yuko Oshima will be dressing up as Serah at the FF XIII-2 launch event. Get 70,000 likes and Yuko Oshima will be dressing up in a different outfit or perhaps both.

    There is also a third option but Square-Enix hasn't revealed yet how many "likes" it would take to get her in the third outfit.

    Final Fantasy XIII-2 Merchandise

    Click here to see the latest Final Fantasy XIII-2 merchandise.


    Final Fantasy XIII-2 Artwork

    Click here to see the latest Final Fantasy XIII-2 artwork.


    Final Fantasy XIII "Not a Mistake" says Toriyama

    Final Fantasy XIII 'not a mistake' says XIII-2 developer. “We generally don’t feel XIII was a mistake or that we made a mistake with it,” Motomu Toriyama, director and scenario designer on both Final Fantasy XIII and its sequel, XIII-2, has told gamesTM. “We don’t put it that way. Our goal with XIII was telling a good story with a lot of human drama and that was achieved. Because we wanted to introduce a new battle system that was completely new to the series – Paradigm Shifts and things like that – so in order to get it across to the player, it did require a much longer tutorial, which was criticised for being linear and whatever. Even though the criticism was fair and it was reasonable, it was unavoidable because of the nature of the game – we don’t regard it that we made a mistake as such.”

    Toriyama goes on to spell out in no uncertain terms how Final Fantasy XIII-2 will differ tonally from its predecessor, and how Square Enix has found a way to make the game “have universal appeal across all national barriers.”

    Read the rest of our interview with Square-Enix, and our hands on with Final Fantasy XIII-2 at the developer’s Tokyo headquarters in Issue 115 of games™, available now. To purchase directly, or for subscription information, please visit the Imagine Shop.

    AKB48's Yuko Oshima Designs FFXIII-2 Costumes

    Much to our surprise, not only will AKB48's Yuko Oshima be starring in commercials to market FF XIII-2, but she has actually designed two costumes for Serah which will be available for DLC sometime down the road. Only one of these costumes will actually make it into the game. This will be done by stage voting over at the games Judge13 campaign site.

    So if you'll take a look at the sketches down below, you will see two costumes. The black costume's theme is "Exposure and Defense."(exposure in the sense that the costume shows a little bit more skin). The red costumes was inspired by "Little Red Riding Hood."

    Regarding the "Exposure and Defense" costume, Yuko explained in a press statement that most Final Fantasy female characters look over dressed and gave her the impression that it would be too difficult to fight
    with so much clothing. If you look closely, you can see that a shield is attached to the body.

    Commercials highlighting the campaign will be aired starting November 15.




    Final Fantasy XIII-2 Almost Finished

    During a Q&A session with Famitsu on Saturday as a part of FFXIII-2's media tour in Europe, Yoshinori was hit with some questions regarding the game. Kitase reiterated that the game is packed with many elements. For example: splitting routes via the Historia Crux system or collecting fragments during missions. He feels there is great balance between story and gameplay elements.

    In the closing arguments, Kitase brought up that the Historia Crux system is filled with elements that will allow the player to indulge in some repeat play. For example: in the beginning of an area a boss might suddenly appear and if you chose to fight it, you would be killed instantly. However, if you progress through the game, your character will build up your character. Then you can close and reopen the Historia Crux system which will inturn allow you to restart the very same area and give you another chance to tackle the boss enemy.

    During the first leg of the tour, fans were treated to areas such as Sunleth Waterscape and Kitase also mentioned that he got a good laugh while demonstrating the "Moogle Throw" aspect of the game.

    When asked if any fan left any sort of impression on him during the event. He mentioned a fan asked him when there would be a release for the much anticipated Final Fantasy Versus XIII. He was unable to answer the question.

    Final Fantasy XIII-2 Community Event in London Impressions

    There was a community event held in London today about Final Fantasy XIII-2. The game's Producer Yoshinori Kitase, was there to demonstrate the game to the viewers. Apparently they were giving away prizes which included Final Fantasy XIII Play-Arts figures of Lightning and Snow, Plush Moogle and Xbox360 4BG Console. Read below to get the main points of interest but visit the Final Fantasy Merchandise for more detailed impressions and screen shots of the event.

    • Sunleth Waterscape was the area of demonstration.
    • Snow is a guest character in Sunleth Waterscape area and will follow Serah, Noel and Mog.
    • You don't control Snow in field map and battles.
    • You can talk Snow at anytime and if you talk to him in the demo, he gives you a map of the area.
    • Chocolina, a girl dressed up in a Chocobo costume, will sell you various items.
    • You can ride on a Giant Enlil and throw a moogle to find hidden treasure while riding it.
    • If you have a chocobo in your party, you can ride it anytime to move faster and not get into battles.
    • You can flap a chocobo's wings by pressing a button to make it glide, which will help you get to hard to reach areas.

    Final Fantasy XIII-2's Beginners Mansion and Digest Look (FFXIII Save File Correction)

    Andriasang posted a correction about those with a Final Fantasy XIII save file would get a special digest look back at the events of FFXIII. This is not the case.

    The Final Fantasy XIII-2 title screen has a option called "Beginners Mansion." All players can select this for a narrated recap of Final Fantasy XIII.

    The "Digest Look" is what happens when you restart FFXIII-2 from a FFXIII-2 save file. You get a narrated look back at your adventure so far. The narrator changes between various characters each time you restart the game. Impress Watch says that the recap also includes a digest version of previous scenes.

    So basically... Nothing has been said about what happens if players hold on to their Final Fantasy XIII save file yet.

    Final Fantasy XIII-2 Japanese Press Preview

    It looks like Square Enix lifted some sort of Final Fantasy XIII-2 embargo on the Japanese press today. Famitsu.com, Impress Watch and 4Gamer all delivered impressions from a thirteen hour play through of the game's first three chapters.

    Here are some points of note in the writeups, as summed up at Game Jouhou.

    ■Recap of the original

    The title screen lets includes an option for viewing a narrated recap of the story of the original FFXIII. If you have a save file from the original, you'll also get to see a digest showing scenes from the original.

    ■Item Sales

    Where do you get your items and accessories while traveling through time? There's a girl named "Chocolena" who wears Chocobo themed clothing. She appears in all time eras and locations, and will sell you goods.

    ■Towns

    XIII-2 has towns. However, there's no transition from field to towns. You'll just seamlessly enter areas of safety where people reside.

    ■Subquests

    You can freely speak to the people you encounter. You'll very often be presented with subquests, including such things as seeking out lost items and defeating special monsters.

    ■Interactive Dialogue

    The game has an interactive conversation system called "Live Trigger." Based of the selections you make, the story may develop differently.

    The game's time traveling component makes experimenting with Live Trigger easy. In the Historia Crux screen, you can close gates that you've previously opened. A closed gate resets to its default state, allowing you to try different selections.

    ■Fragments

    When you clear quests or defeat bosses, you'll get Fragments which include things like information about the world, and notices from the members of Nora. There are around 160 of these fragments.

    ■Event Scenes

    It was previously announced that the game has mostly realtime rendered event scenes this time. The impressions say it's about 90% realtime. However, it does seem that there are overall more event scenes compared to FFXIII.

    For those who want to get on with things, because the event scenes are real time, you can quickly skip through the dialogue.

    ■Load times

    The load times are short, and you can save anywhere you like, allowing for a stress free experience. The only complaint in this area appears to be about crossing time periods in Historia Crux as the load times here are a bit on the long side.

    ■Character Growth

    You build up Serah and Noel in a Crystarium, but different from the original FFXIII, which had a Crystarium for each role, each character now has just one Crystarium that's used for all the roles. The roles have exclusive growth routes on the Crystarium.

    As you expel your Crystal Points to advance your position to new slots on the Crystarium, you'll gain the status upgrades associated with the slot, and will also be able to make a role level up. You get to select which role gets the level-up.

    Monsters level up not through Crystal Points, but through growth items. These can be obtained in battle and from shops (including Chocolena).

    As a monster levels up, it will learn new abilities. These abilities are retained across all monsters of the same role (unlike the characters, whose roles can be changed in real time like in the original FFXIII, monsters' roles are fixed).

    ■Accessories & Equipment

    You initially have four accessory slots for your characters. By grouping accessories, you get special effects (some of these were detailed when the game's bonus items were announced a few weeks back).

    Accessories have cost, and you're limited in what cost a character can hold. For example, if Serah has maximum cost 50 and you equip cost 30 and cost 20 accessories, you can't equip any additional accessories.

    For the monsters, you'll find some that some equipment are just used for making changes to physical appearance with no effect on ability. There are many of these items.

    The game has so many accessories that one of the players complained that there's a feeling of not having enough Gil to buy it all.

    ■Battle

    If you want to make a monster join your party, you don't need to throw a Pokeball or anything of the sort at it. When you defeat a monster, it will just sometimes turn to crystal, making it a part of your collection.

    Each monster has unique special skills which can be unleashed when you've built up your Synchro Drive. These moves are done using the game's cinematic quick timer events. Depending on how you do in the QTEs, you'll end up with greater or lesser damage.

    New FF XIII-2 Detailed Info

    • Hope Estheim – Director of Academy Research, Team Alpha. A tireless work ethic and extraordinary ability have propelled Hope through the ranks of the Academy. Despite his youth, he has become the de facto leader of the research institute. Hope is articulate, considerate, and admired by his peers. He has matured considerably in the ten years since he fought alongside Lightning and the other l’Cie. He is researching “spacetime anomalies” that were discovered at the site of ancient ruins. Sorrowful events in his past once threatened to destroy him, but now they are the fuel that drives him to build a better future.

    • Hope Estheim – Yaschas Massif, 10 AF. - An encounter with a young man called Hope. Ten years ago, he was an enemy of Cocoon, fighting alongside Lightning. Now, he is the leader of the Academy research institute.While researching ancient technologies, the institute discovers spacetime anomalies and launches an investigation. The sorrows and hardships of Hope’s past life now drive him to build a better future.

    • Alyssa Zaidelle - One of the young Academy researchers. Bright and cheerful, she is a popular figure within the institute. She is also a smart and canny scientist, and she has become Hope’s trusted assistant. A strange object has been unearthed in the ancient ruins. Strangely, Noel seems to know more than he’s letting on about the mysterious device. What role will it come to play in the adventures to come?

    • Cocoon Destroyed – In the centuries to come, catastrophe will threaten humanity with extinction. One of the catalysts will be the fall of Cocoon. Serah is determined to change that bleak future.

    • The City of Academia – The new capital city of humanity, built beneath Cocoon. Rapid urbanization has taken place under the leadership of the Academy and this highly automated information city stands at the center of a new civilization. But, how many years, how many centuries, must it take to create such a wonder?

    • Anomalies – A lively amusement district, brilliantly lit by neon and flashing signs. Normally it would be alive with the hubbub of excited shoppers, but now the only sounds are the woeful howls of Cie’th who haunt the streets.

    • Getting Around – Moving walkways are a great way to get around. Learn how to use the control panels to change directions and soon you will be exploring every corner of the sprawling city. Other devices and puzzles are waiting to be discovered.

    • Serendipity – Visitors to the casino play games with Casino Coins. Win enough coins and you can exchange them for rare prizes not available anywhere else. Head over to the casino’s exchange counter to purchase some coins and then let the games begin.

    • Slot Machines – Serendipity’s slot machines are built into recycled airbikes. Just like people, the machines have moods. Talk to the assistant nearby to pick up hints that might help boost your winnings.
      Insert a coin, spin the reels and line up the pictures to match the payoffs shown above. The reels will come to a stop in different ways for that extra bit of tension, just like the real thing. If the goddess of luck is with you, you might hit the jackpot–50,000 coins!

    • Chocobo Races – Put your honor – and your hard-won coinage – on the line in the famous Chocobo Races. You can enter your own chocobo and race for the winner’s purse, or bet coins and try to predict the finish order.You have to win chocobo allies in battle before you can enter them in the races. As long as a chocobo is racing for you here in the casino, he won’t be able to join you in battles back in the real world.On the Racing Form, you can change your chocobo’s race strategy, give him items, or place bets on the race. This is also the place to view vital stats for each chocobo, including odds, individual strategies, and conditioning. Check it out before every race!

    • Sprinting Star – Press the button the instant the gates open to dash out of the gates and get a headstart on the pack.

    • Spurt – Use Spurt during the race to spur your chocobo to an extra burst of speed. The effect will last until the Spurt gauge in the lower right of the screen runs out. Know your chocobo and his abilities, and save Spurt for when it will be most effective.

    • Temporal Rifts – Somewhere in a void beyond spacetime float temporal rifts. To escape these timeless labyrinths, adventurers must unlock crystal mysteries and resolve paradoxes. Temporal rifts will be an important part of your journey through the main story; but there will be many other occasions when side stories and quests will bring you to these mysterious places.

    • Tile Trial – Once you cross a tile, it is gone forever. There’s no turning back–you have to keep moving forward. Can you gather all the crystals, reach the far side of the maze, and find the gate to your own world?

    • The Hands of Time – Walk around the face of time, step on the numbered crystals, and press the button to make the crystals disappear. The hands of time will move around the clock a number of places equal to the number that disappeared. You then choose to erase a new crystal at one of the hands. Your goal is to make all the crystals disappear.

    • Kweh! Goes the Chocobo – Unleash your chocobo’s special attack and he will strike the target with a flurry of pecks. It looks cute, but you wouldn’t want to be on the receiving end!

    • The Tonberry’s Ultimate Grudge – With its special attack, the tonberry summons a maelstrom of malice. It’s a very tonberry kind of move.
    Last edited by Setzer007; 11-29-2011 at 06:25 AM.

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    Default Re: Final Fantasy XIII-2 November 2011 News

    Quote Originally Posted by Setzer007 View Post
    [*]Getting Around – Moving walkways are a great way to get around. Learn how to use the control panels to change directions and soon you will be exploring every corner of the sprawling city. Other devices and puzzles are waiting to be discovered.
    I like this.

    "There is no such thing as coincidence, only necessity."

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    Default Re: Final Fantasy XIII-2 November 2011 News

    Quote Originally Posted by Setzer007 View Post
    [*]Hope Estheim – Director of Academy Research, Team Alpha. A tireless work ethic and extraordinary ability have propelled Hope through the ranks of the Academy. Despite his youth, he has become the de facto leader of the research institute. Hope is articulate, considerate, and admired by his peers. He has matured considerably in the ten years since he fought alongside Lightning and the other l’Cie. He is researching “spacetime anomalies” that were discovered at the site of ancient ruins. Sorrowful events in his past once threatened to destroy him, but now they are the fuel that drives him to build a better future.

    [*]Hope Estheim – Yaschas Massif, 10 AF. - An encounter with a young man called Hope. Ten years ago, he was an enemy of Cocoon, fighting alongside Lightning. Now, he is the leader of the Academy research institute.While researching ancient technologies, the institute discovers spacetime anomalies and launches an investigation. The sorrows and hardships of Hope’s past life now drive him to build a better future.

    [*]The Tonberry’s Ultimate Grudge – With its special attack, the tonberry summons a maelstrom of malice. It’s a very tonberry kind of move.[/LIST]

    So we see two different Hopes? Sorry havent been following very intensely
    I know that theres the grown up version but I'm not sure what time he's from

    And yeah go Tonberry! Summon all that malice and unleash it on thy enemies!
    Official Kazusa of FXN forums. Let's experiment together! Mwahahahaha!

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    Default Re: Final Fantasy XIII-2 November 2011 News

    Final Fantasy XIII-2 Japanese Press Preview


    http://andriasang.com/comyuf/

    It looks like Square Enix lifted some sort of Final Fantasy XIII-2 embargo on the Japanese press today. Famitsu.com, Impress Watch and 4Gamer all delivered impressions from a thirteen hour play through of the game's first three chapters.

    Here are some points of note in the writeups, as summed up at Game Jouhou.

    ■Recap of the original

    The title screen lets includes an option for viewing a narrated recap of the story of the original FFXIII. If you have a save file from the original, you'll also get to see a digest showing scenes from the original.

    ■Item Sales

    Where do you get your items and accessories while traveling through time? There's a girl named "Chocolena" who wears Chocobo themed clothing. She appears in all time eras and locations, and will sell you goods.

    ■Towns

    XIII-2 has towns. However, there's no transition from field to towns. You'll just seamlessly enter areas of safety where people reside.

    ■Subquests

    You can freely speak to the people you encounter. You'll very often be presented with subquests, including such things as seeking out lost items and defeating special monsters.

    ■Interactive Dialogue

    The game has an interactive conversation system called "Live Trigger." Based of the selections you make, the story may develop differently.

    The game's time traveling component makes experimenting with Live Trigger easy. In the Historia Crux screen, you can close gates that you've previously opened. A closed gate resets to its default state, allowing you to try different selections.

    ■Fragments

    When you clear quests or defeat bosses, you'll get Fragments which include things like information about the world, and notices from the members of Nora. There are around 160 of these fragments.

    ■Event Scenes

    It was previously announced that the game has mostly realtime rendered event scenes this time. The impressions say it's about 90% realtime. However, it does seem that there are overall more event scenes compared to FFXIII.

    For those who want to get on with things, because the event scenes are real time, you can quickly skip through the dialogue.

    ■Load times

    The load times are short, and you can save anywhere you like, allowing for a stress free experience. The only complaint in this area appears to be about crossing time periods in Historia Crux as the load times here are a bit on the long side.

    ■Character Growth

    You build up Serah and Noel in a Crystarium, but different from the original FFXIII, which had a Crystarium for each role, each character now has just one Crystarium that's used for all the roles. The roles have exclusive growth routes on the Crystarium.

    As you expel your Crystal Points to advance your position to new slots on the Crystarium, you'll gain the status upgrades associated with the slot, and will also be able to make a role level up. You get to select which role gets the level-up.

    Monsters level up not through Crystal Points, but through growth items. These can be obtained in battle and from shops (including Chocolena).

    As a monster levels up, it will learn new abilities. These abilities are retained across all monsters of the same role (unlike the characters, whose roles can be changed in real time like in the original FFXIII, monsters' roles are fixed).

    ■Accessories & Equipment

    You initially have four accessory slots for your characters. By grouping accessories, you get special effects (some of these were detailed when the game's bonus items were announced a few weeks back).

    Accessories have cost, and you're limited in what cost a character can hold. For example, if Serah has maximum cost 50 and you equip cost 30 and cost 20 accessories, you can't equip any additional accessories.

    For the monsters, you'll find some that some equipment are just used for making changes to physical appearance with no effect on ability. There are many of these items.

    The game has so many accessories that one of the players complained that there's a feeling of not having enough Gil to buy it all.

    ■Battle

    If you want to make a monster join your party, you don't need to throw a Pokeball or anything of the sort at it. When you defeat a monster, it will just sometimes turn to crystal, making it a part of your collection.

    Each monster has unique special skills which can be unleashed when you've built up your Synchro Drive. These moves are done using the game's cinematic quick timer events. Depending on how you do in the QTEs, you'll end up with greater or lesser damage.

    Credit to the sig creator!

    "Nice job you genetically perfect, cerberus, cheerleader bosh' tet! Keelah Selai!" ~Tali Zorah Vas Normandy

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    Default Re: Final Fantasy XIII-2 November 2011 News

    I'm liking the growth system information so far.
    Seven years of silence for the Versus epic; and now we have the Fifteenth coming. Cheers.
    {go home homura you are drunk}

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    Default Re: Final Fantasy XIII-2 November 2011 News

    The growth system reminds me a little of FFX, just a little
    Official Kazusa of FXN forums. Let's experiment together! Mwahahahaha!

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    Default Re: Final Fantasy XIII-2 November 2011 News

    Am I the only one who isn't too sure about that "Live Trigger" thing?

    On the other hand, the sidequests sound very similar to what we had in FF XII, which was one of my favorite part of that game.

    Frankly, FF XII sidequests + FF X/XIII growth system + tons of equipment to choose from sounds like a winning formula to me, at least on paper, and I am now much more hyped for that game than I had been so far

    Now we just need to wait a month and a half to find out whether all of this can fall into place to create a good, or even great, game

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    Default Re: Final Fantasy XIII-2 November 2011 News

    Lets see if SE can deliver this time. I mean.. despite the fact that some people loved XIII and say it's their favorite. It had major flaws and after all, that's why we are getting a sequel right?

    -Setz-

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    Default Re: Final Fantasy XIII-2 November 2011 News

    Hype meter is rising. Game is sounding better and better as we go. <3

    "There is no such thing as coincidence, only necessity."

  10. #10
    Music-holic Deuce's Avatar
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    Default Re: Final Fantasy XIII-2 November 2011 News

    lol, you don't have to throw pokeballs to capture monster. XD

    From what we've seen, I am going back to being interested into this game once again. And Tonberry ftw! \o/

    (Im)patiently waiting for Final Fantasy Type-0 to be released oversea
    "They controlled us. Now we'll fight through each and every one will start new."
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  11. #11
    I like pie. Serah's Avatar
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    Default Re: Final Fantasy XIII-2 November 2011 News

    If XIII-2 is that much better than XIII I demand I be labelled the permanent poster girl. ;D
    Loving how the new Crystarium sounds.

    "There is no such thing as coincidence, only necessity."

  12. #12
    Bored Art Online Etroll's Avatar
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    Default Re: Final Fantasy XIII-2 November 2011 News

    Gotta catch 'em all! XD
    Seven years of silence for the Versus epic; and now we have the Fifteenth coming. Cheers.
    {go home homura you are drunk}

  13. #13
    Yin fat_moogle's Avatar
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    Default Re: Final Fantasy XIII-2 November 2011 News

    ALL THIS INFORMATION MAKES ME IMPATIENT FOR FEBRUARY!

    Quote Originally Posted by enyawmil View Post
    So we see two different Hopes? Sorry havent been following very intensely
    I know that theres the grown up version but I'm not sure what time he's from
    From the information we know that grown up Hope is from the year 10AF (After Fall). So 10 years later than from the original game.

    Quote Originally Posted by enyawmil View Post
    The growth system reminds me a little of FFX, just a little
    I agree, just a little

    Quote Originally Posted by Aria28 View Post
    Am I the only one who isn't too sure about that "Live Trigger" thing?
    I'm all for the Live Trigger system. It's already been confirmed (I believe) that it won't have an effect on the story, it just gives more sense of freedom and choice.

    Quote Originally Posted by Serah View Post
    Hype meter is rising. Game is sounding better and better as we go. <3
    Copy,
    Paste,
    Hype meter is rising. Game is sounding better and better as we go. <3

    Who are you
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  14. #14
    Lodestar Blazefire Sonic's Avatar
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    Default Re: Final Fantasy XIII-2 November 2011 News

    The new Crystarium is much better than XIII's. It seems we will be able to do a lot more with it.

    In Dragon Quest V monsters join your party the same way. All you have to do is defeat it, and it might join your party.

  15. #15
    Bored Art Online Etroll's Avatar
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    Default Re: Final Fantasy XIII-2 November 2011 News

    I hope new screenshots come soon. =]
    Seven years of silence for the Versus epic; and now we have the Fifteenth coming. Cheers.
    {go home homura you are drunk}

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