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Thread: Final Fantasy XIV News and Updates

  1. #331
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    Default Re: Final Fantasy XIV News and Updates

    That problem was even in the original game with too many people gathering in one place. When they release Atomos update hundreds of players would come to one spot to kill him. It took like 5 minutes to teleport to another place after he was gone. Glad they are working that out.

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  3. #333
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    Default Re: Final Fantasy XIV News and Updates

    Holy cow, that's a lot of info to update...

    EDIT: Me and Levis are splitting it into two updates. That way we don't end up with a 5 billion page long news post.
    Last edited by Phoenix; 02-21-2013 at 04:04 PM.
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    Default Re: Final Fantasy XIV News and Updates

    FF14 ARR benchmark is out. Time to test your PCs, kids!

    http://na.finalfantasyxiv.com/benchmark/

  5. #335
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    Default Re: Final Fantasy XIV News and Updates

    Relaunching Final Fantasy XIV


    Final Fantasy XIV is in an exception in an often brutal MMO market. It originally launched in 2010 for PC in a poorly optimized state with very little interesting content. Square Enix continued to patch the game, but it was clear major changes needed to be made. Other MMOs in situations like this would likely have dwindled and eventually been shut down forever. Square Enix decided to rewrite the graphics engine, overhaul the combat system, the interface and more, and is now in the process of bringing the revamped version, called A Realm Reborn, into closed beta testing. The PC beta test starts up on February 25 and the PS3 version will go into testing during the beta’s third phase. The plan is to launch both versions simultaneously, though a final release date has yet to be determined.

    What’s also odd about this situation is that Square Enix is going to relaunch Final Fantasy XIV: A Realm Reborn as a subscription-based game. This may seem ill-advised considering the recent trend of MMOs like The Secret World, Tera and even the massively big budget Star Wars: The Old Republic giving up on the subscription model in favor of free to play options. A Realm Reborn’s director and producer Naoki Yoshida explained why.

    “For a free to play model, it’s very important to be able to give a lot of items to players in a very speedy manner. Unless you do that, you can’t get the money back as a business model. With [Final Fantasy XIV: A Realm Reborn’s] kind of quality, we won’t be able to bring so many items. If you want to support free to play as the game business model, the game design itself should be totally different.”

    Yoshida went into even more detail about why he thinks a subscription model will work for Final Fantasy XIV even though it’s failed for so many others. “There are so many great MMOs in the Western market. Most of them, they have investors behind. So those investors want their money back as soon as the game is released. If they don’t reach a certain number of subscribers and they can’t give the money back to the investors, then they switch to a free-to-play mode to get the huge money straightaway and divide the profit among the investors. Only Blizzard and Square Enix are the companies making MMOs with their own money. We don’t have to worry about giving money back to investors. As long as we never give up we can continue supporting the game.”

    “We think this game is going to be very, very successful, so we don’t think we’re not going to reach the target [number of subscribers]”

    Yoshida wasn’t willing to reveal the target number of subscribers.

    So is A Realm Reborn actually worth looking forward to? It’s certainly a lot prettier and runs a lot better than FFXIV, and many of the environments have been adjusted so there’s more visual detail and variation in topography. I had an opportunity to play through the early starting experience, from character creation through some of the first quests. While that’s nowhere near enough time with an MMO to determine overall quality, I can definitely say many aspects feel improved. Compared to the sluggish tedium of Final Fantasy XIV’s original combat system, A Realm Reborn’s is noticeably faster. More importantly, the interface is hugely improved. It actually responds to inputs instead of constantly lagging a few fractions of a second behind or longer. The in-game map is also easier to use and quest goals tend to be clearly highlighted in towns. Many of the features of big budget modern MMOs are there, though how A Realm Reborn stacks up against the best in the field like World of Warcraft and Guild Wars 2 isn’t obvious.

    Other features, like a search function for player sold items, an automated dungeon finder, end game raids and dungeons and even player housing are planned for A Realm Reborn. A basic public questing system was also on display. In combat zones around main towns these public quests will start up and simply by walking over to them you'll accept the quest and fight alongside any other players also in the quest area. The public quests I played involved basic kill tasks, but perhaps they'll become more sophisticated later on and include more story. These aren’t exactly novel MMO features, but seem to put Square Enix’s MMO on more equal footing with the rest of the genre. For the PlayStation 3 version, Square Enix wants to make sure it plays properly on a controller. Though Yoshida mentioned chat with others is still ideal with a keyboard, it seems as though gameplay should be possible with a PS3 controller.

    Unfortunately I wasn’t able to try the game out with a controller so I can’t say how it feels. With the setup, Square Enix will allow three eight-button sets to be available nearly simultaneously. By default, the D-pad handles target switching between enemies and party members and the face buttons handle functions like choosing the nearest target, opening the map and jumping. If you hold L2 or R2, you access a new set of commands tied to each face button and D-pad direction. These sets are customizable and you’re given the option to save presets, so you could have a set of abilities best for group play, one best for solo and one filled with emotes, and switch them around depending on what the situation demands and even assign macros.

    PlayStation 3 and PC players will all play on the same servers and accounts will be cross-platform, so you could very well wind up in a dungeon group with both controller-using and mouse and keyboard-using players. With the PlayStation 4 out in the open now, it’s natural to think Final Fantasy XIV: A Realm Reborn might also show up on Sony’s much more powerful in-development platform. According to Yoshida, a next-gen version sounds like it’s a possibility. This question was asked before PlayStation 4 was officially announced.

    “We have been promising our players for over three years that we’re going to bring this game out on PlayStation 3. We’re definitely going to keep that promise and that’s what we’re focusing on at the moment. That being said we do have a Windows version which is very high end, so as long as the console side is going to have a high spec it’s not a problem for us to match those console’s requirements.”

    So far it seems like Square’s doing the right things to fix the many mistakes made with Final Fantasy XIV’s original design. It’s not clear yet whether the adjustments were enough to turn A Realm Reborn into the kind of top tier MMO experience Square Enix hopes it will be, but that should become more obvious after playing around in the upcoming beta tests.

    http://www.ign.com/articles/2013/02/...a-realm-reborn

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  6. #336
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    Default Re: Final Fantasy XIV News and Updates

    Wow, that tour is gorgeous. The world is absolutely final Fantasy.

    I love the street names and the colors and design. Old-fashion style.
    When someone shows thee aggression, don't turn the other cheek, turn the other butt cheek instead. - Jesus of FXN

  7. #337
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    Default Re: Final Fantasy XIV News and Updates

    Naoki Yoshida really knows what he's doing eh? It seems like FFXIV has really been turned around and is now looking like a good game. Possibly even very good.

    Would be interested in playing it, perhaps - if I can find the time.


  8. #338
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    Default Re: Final Fantasy XIV News and Updates

    Gilgamesh and CLOUD OF DARKNESS confirmed!! http://www.finalfantasy.net/wp-conte...3/02/chars.jpg and some interview about expansion plans: http://www.siliconera.com/2013/02/22...baby-behemoth/

  9. #339
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    Default Re: Final Fantasy XIV News and Updates

    You beat me by the second. I am posting it right now thanks.
    When someone shows thee aggression, don't turn the other cheek, turn the other butt cheek instead. - Jesus of FXN

  10. #340
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    Default Re: Final Fantasy XIV News and Updates

    SOME PETS / minions revealed!!

    http://www.siliconera.com/2013/02/25...-realm-reborn/

    http://storage.siliconera.com/wordpr...ions_thumb.jpg

    pet airship
    pet cat
    pet ahriman
    pet rat thing from FFXI
    pet goobue
    pet shroom
    pet pointer finger?
    pet dodo
    pet tofu?

  11. #341
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    Default Re: Final Fantasy XIV News and Updates

    A video interview with Yoshi P:


  12. #342
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    Default Re: Final Fantasy XIV News and Updates

    New blog post and BGM preview

    Hey! Hey!

    Masayoshi Soken here. Known by innocent passersby as that guy whose eyes are constantly fixed on their be-knickered calves, but known by the world as Solemn Seeker of Knee Socks, Knee-Soken! You may remember me from such roles as “FINAL FANTASY XIV Sound Director,” and “that disembodied arm in the 5th Producer Letter Live.”

    Where is Fernehalwes? The last time I saw him, he was staring glassy-eyed into a text-filled monitor mumbling incoherently about a new lore forum and PC naming conventions. Which is why I was so easily able to jack the Developers’ Blog once again! Mwahahahaha!

    But why jack the blog unless…I have something to leak to you all? Exactly! I’ve whipped up a mix of several tracks from Gridania and the Black Shroud to go with the last batch of music from Limsa Lominsa. Take a listen!



    Now I know what you’re thinking, and before you flood my Twitter account with tweets like...

    “Wait a minute! This music sounds suspiciously familiar… Yeah! These are the tracks used in the walkthrough video released more than a month ago! There’s nothing new here! I want my money back!”

    ...I want you to listen again closely. Tucked between some of the more familiar tracks is a version of the Gridania theme…that will only play during the evening hours!

    Now take a look above your head. You see that light bulb there? It’s there because you just realized the magnitude of that statement—if there are separate variations on themes for both day and night…it could mean there are different variations based on other factors as well…for example, even the weather!

    That’s GREAT, you say? Of COURSE it’s great…for YOU! But who do you think has to CREATE all those different variations? There are only so many hours in a day! Now, I suppose I could cut back on sleep by getting my assistant to nap for me…and if I got an IV, I could forego all meal plans…and then I reckon I could get a catheter to help cut back on all those pesky trips to the— GAH! What am I doing here on the Developers’ Blog!? I should be composing!
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  13. #343
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    Smile Re: Final Fantasy XIV News and Updates

    http://www.youtube.com/watch?v=vNOBFiBMS6Y



    The ultimate Final Fantasy

  14. #344
    The Arrow of Retribution boxtroll's Avatar
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    Default Re: Final Fantasy XIV News and Updates

    might beable to try this game at pax east in two weeks. pretty sure its going to be there cant wait

  15. #345
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    Default Re: Final Fantasy XIV News and Updates

    A new blog post shows off the magitek armor. http://eu.finalfantasyxiv.com/blog/post/253

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